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| Also any plugins that have their own "world" like particular will also get all messed up. I would also recommend pre-comping and scaling the pre-comp. Besides the render-hit it's the fastest best way to do it I'm afraid.
-Lloyd
On Wed, Dec 14, 2011 at 1:44 PM, Alan Shisko <alan@effektor.ca> wrote:
Hm: that hasn't been my experience. Quite often, it will render only what it needs to based on the final comp size, but I haven't been able to crack the code exactly what "breaks" this. I know there are some (most?) effects that simply always need to be rendered full-size, but there are other instances when simply putting the comp in a smaller comp gives you render speed boost. Depends what's downstream.
alan
Render times won't change if you down scale in the final comp since
it still has to render the rest.
On 12/14/2011 6:49 PM, Darby Edelen wrote:
Is
there a reason in this case that nesting the composition and
scaling it wouldn't work? That's one of my go to moves! :)
-D
On Wed, Dec 14, 2011 at 8:46 AM, Chris
Meyer <chris@crishdesign.com>
wrote:
I'm having a
brain freeze…another user just asked if there is a way to take
a finished comp created at a too-large size, and scale
everything down to the correct size. Aside from nesting the
comp and scaling it, or attaching everything to a null and
scaling that, I would have swore there was a script that did
it as well. But my Google Search skills are failing me this
morning. Anybody remember one? Or am I still asleep and
dreaming?
thanks -
Chris
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