Return-Path: Received: from mail-ey0-f169.google.com ([209.85.215.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4569193 for AE-List@media-motion.tv; Tue, 20 Dec 2011 19:16:19 +0100 Received: by eabm6 with SMTP id m6so4720731eab.28 for ; Tue, 20 Dec 2011 10:22:30 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=gamma; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=qRpobMYt5SLjAZYfY+5pkNnf3kLSgBzuQuhWy/XNgyY=; b=hikwXSvGIG3GpdA5kM0ZzW+XF/8/qFbCym5bmOqcl5K+KRb+/O2sCq/jtE9NHRcZzH IL+Pcw4V3txXc2veabbHRVM5PYhf0RedLhgDArs4/g8cO049PmcJvwo0xqFMCl8OSnYx /ZhHl9lOiWDrHcGWX2E8SeplmvdAilMO5fk8Y= Received: by 10.204.9.216 with SMTP id m24mr1322736bkm.84.1324405350232; Tue, 20 Dec 2011 10:22:30 -0800 (PST) MIME-Version: 1.0 Received: by 10.204.37.203 with HTTP; Tue, 20 Dec 2011 10:21:49 -0800 (PST) In-Reply-To: References: From: Teddy Gage Date: Tue, 20 Dec 2011 13:21:49 -0500 Message-ID: Subject: Re: [AE] 2d character/puppet/Duik animation question To: After Effects Mail List Content-Type: multipart/alternative; boundary=0015175d021a70748d04b48a26a4 --0015175d021a70748d04b48a26a4 Content-Type: text/plain; charset=ISO-8859-1 what about precomping, making it a 3d layer and flipping it on the y-axis? You could also time-reverse keyframes on a 2d layer, then scale the object(s) / precomp to a negative Y-value to flip it On Tue, Dec 20, 2011 at 1:15 PM, scott.aelist wrote: > I'm doing some simple cut-out style character animation with the Duik rig > script. I'm running into situations where the character is changing his > orientation to the camera.. facing left... then front, then turning and > walking right. How do people do these transitions? Do you just swap out > Right facing rig with Left facing rig? Or do you have all your body parts > as precomps and then time-remap them to switch between these perspectives? > I'm finding the rigging setup very time-consuming so i'm trying to find the > most efficient way to do this.. > thanks > -- Animator & Editor www.teddygage.com Brooklyn --0015175d021a70748d04b48a26a4 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable what about precomping, making it a 3d layer and flipping it on the y-axis? = You could also time-reverse keyframes on a 2d layer, then scale the object(= s) / precomp to a negative Y-value to flip it

On Tue, Dec 20, 2011 at 1:15 PM, scott.aelist <scott.aelist@gmail.com> wr= ote:
I'm doing some simple cut-out style character animation with the Duik r= ig script. I'm running into situations where the character is changing = his orientation to the camera.. facing left... then front, then turning and= walking right. How do people do these transitions? Do you just swap out Ri= ght facing rig with Left facing rig? Or do you have all your body parts as = precomps and then time-remap them to switch between these perspectives? I&#= 39;m finding the rigging setup very time-consuming so i'm trying to fin= d the most efficient way to do this..
thanks



--
Animator & Editor
www.teddygage.com
Brooklyn

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