Return-Path: Received: from mail-ey0-f169.google.com ([209.85.215.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4569198 for AE-List@media-motion.tv; Tue, 20 Dec 2011 19:20:25 +0100 Received: by eabm6 with SMTP id m6so4724928eab.28 for ; Tue, 20 Dec 2011 10:26:35 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=gamma; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=A2l7Rm84av4ysCO/gsNFgBxKu2VYSSqVsws41rYPE+U=; b=s71cG0xyHyUBlfGfmNKL5klOfHN2bDP1cjExpGoonhbs+Uo4Cd+CN5m4B+6DMcZ2sA v7JdFKubtgkZydtC0t6wAR71YSd3txoTVutRAriPtiSjiqdvDAYp9DWIkm7nkOf7TDFl EBTRNmqhMM/pfJFMbifW31Hu/uinBbLweThfw= Received: by 10.204.9.216 with SMTP id m24mr1326380bkm.84.1324405595246; Tue, 20 Dec 2011 10:26:35 -0800 (PST) MIME-Version: 1.0 Received: by 10.204.37.203 with HTTP; Tue, 20 Dec 2011 10:25:54 -0800 (PST) In-Reply-To: References: From: Teddy Gage Date: Tue, 20 Dec 2011 13:25:54 -0500 Message-ID: Subject: Re: [AE] 2d character/puppet/Duik animation question To: After Effects Mail List Content-Type: multipart/alternative; boundary=0015175d021a0b12f204b48a3566 --0015175d021a0b12f204b48a3566 Content-Type: text/plain; charset=ISO-8859-1 also, I'd recommend baking in the duIK keyframes with a pre-render, once you get the motion down. I find pre-comping or collapsing transformations can lead to some glitches in the IK / expression chain On Tue, Dec 20, 2011 at 1:21 PM, Teddy Gage wrote: > what about precomping, making it a 3d layer and flipping it on the y-axis? > You could also time-reverse keyframes on a 2d layer, then scale the > object(s) / precomp to a negative Y-value to flip it > > On Tue, Dec 20, 2011 at 1:15 PM, scott.aelist wrote: > >> I'm doing some simple cut-out style character animation with the Duik rig >> script. I'm running into situations where the character is changing his >> orientation to the camera.. facing left... then front, then turning and >> walking right. How do people do these transitions? Do you just swap out >> Right facing rig with Left facing rig? Or do you have all your body parts >> as precomps and then time-remap them to switch between these perspectives? >> I'm finding the rigging setup very time-consuming so i'm trying to find the >> most efficient way to do this.. >> thanks >> > > > > -- > Animator & Editor > www.teddygage.com > Brooklyn > > -- Animator & Editor www.teddygage.com Brooklyn --0015175d021a0b12f204b48a3566 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable also, I'd recommend baking in the duIK keyframes with a pre-render, onc= e you get the motion down. I find pre-comping or collapsing transformations= can lead to some glitches in the IK / expression chain

On Tue, Dec 20, 2011 at 1:21 PM, Teddy Gage <teddygage@gmail.com> wrote:
what about precomping, making it a = 3d layer and flipping it on the y-axis? You could also time-reverse keyfram= es on a 2d layer, then scale the object(s) / precomp to a negative Y-value = to flip it

On Tue, Dec 20, 2011 at 1:15 PM, scott.aelist <scott.aelist@gmail.com= > wrote:
I'm doing some simple cut-out style character animation with the Duik r= ig script. I'm running into situations where the character is changing = his orientation to the camera.. facing left... then front, then turning and= walking right. How do people do these transitions? Do you just swap out Ri= ght facing rig with Left facing rig? Or do you have all your body parts as = precomps and then time-remap them to switch between these perspectives? I&#= 39;m finding the rigging setup very time-consuming so i'm trying to fin= d the most efficient way to do this..
thanks



--
Animator & Editor
www.teddygage.com
Brooklyn




--
Animator & Editor
www.teddygage.com
Brooklyn

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