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also, I'd recommend baking in the duIK keyframes with a pre-render, once you get the motion down. I find pre-comping or collapsing transformations can lead to some glitches in the IK / expression chain
On Tue, Dec 20, 2011 at 1:21 PM, Teddy Gage <teddygage@gmail.com> wrote:
what about precomping, making it a 3d layer and flipping it on the y-axis? You could also time-reverse keyframes on a 2d layer, then scale the object(s) / precomp to a negative Y-value to flip it
On Tue, Dec 20, 2011 at 1:15 PM, scott.aelist <scott.aelist@gmail.com> wrote:
I'm doing some simple cut-out style character animation with the Duik rig script. I'm running into situations where the character is changing his orientation to the camera.. facing left... then front, then turning and walking right. How do people do these transitions? Do you just swap out Right facing rig with Left facing rig? Or do you have all your body parts as precomps and then time-remap them to switch between these perspectives? I'm finding the rigging setup very time-consuming so i'm trying to find the most efficient way to do this..
thanks
-- Animator & Editorwww.teddygage.com
Brooklyn
-- Animator & Editor www.teddygage.com
Brooklyn
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