Return-Path: Received: from p3plsmtpa07-10.prod.phx3.secureserver.net ([173.201.192.239] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with SMTP id 4569212 for AE-List@media-motion.tv; Tue, 20 Dec 2011 19:23:52 +0100 Received: (qmail 2174 invoked from network); 20 Dec 2011 18:30:03 -0000 Received: from unknown (173.247.4.230) by p3plsmtpa07-10.prod.phx3.secureserver.net (173.201.192.239) with ESMTP; 20 Dec 2011 18:30:02 -0000 Subject: Re: [AE] 2d character/puppet/Duik animation question References: From: Greg Balint Content-Type: multipart/alternative; boundary=Apple-Mail-80F337F5-F6A7-4F11-8FD0-E097DE02A51D X-Mailer: iPhone Mail (9A334) In-Reply-To: Message-Id: Date: Tue, 20 Dec 2011 13:30:11 -0500 To: After Effects Mail List Content-Transfer-Encoding: 7bit Mime-Version: 1.0 (1.0) --Apple-Mail-80F337F5-F6A7-4F11-8FD0-E097DE02A51D Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=us-ascii I preformed different things like head angle and hand gestures. Then made ex= pression controllers in the main comp referencing the precomps to control th= e time remapping between frames.=20 You can view what I've done with DuIK tools on my site at http://www.delrazo= r.com It's the first video for Solvate.=20 This was my first foray into using DuIK and I wouldn't go back to the puppet= tool again, unless to use it in conjunction.=20 Hope this helps. Let me know if you want to see how I set this up in more de= tail.=20 ////Greg Balint ///Art Director / Motion Graphics Designer delRAZOR.com/ On Dec 20, 2011, at 1:21 PM, Teddy Gage wrote: > what about precomping, making it a 3d layer and flipping it on the y-axis?= You could also time-reverse keyframes on a 2d layer, then scale the object(= s) / precomp to a negative Y-value to flip it >=20 > On Tue, Dec 20, 2011 at 1:15 PM, scott.aelist wro= te: > I'm doing some simple cut-out style character animation with the Duik rig s= cript. I'm running into situations where the character is changing his orien= tation to the camera.. facing left... then front, then turning and walking r= ight. How do people do these transitions? Do you just swap out Right facing r= ig with Left facing rig? Or do you have all your body parts as precomps and t= hen time-remap them to switch between these perspectives? I'm finding the ri= gging setup very time-consuming so i'm trying to find the most efficient way= to do this.. > thanks >=20 >=20 >=20 > --=20 > Animator & Editor > www.teddygage.com > Brooklyn >=20 --Apple-Mail-80F337F5-F6A7-4F11-8FD0-E097DE02A51D Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=utf-8
I preformed different thin= gs like head angle and hand gestures. Then made expression controllers in th= e main comp referencing the precomps to control the time remapping between f= rames. 

You can view what I've done with DuIK t= ools on my site at http://www.delrazor.c= om It's the first video for Solvate. 

This= was my first foray into using DuIK and I wouldn't go back to the puppet too= l again, unless to use it in conjunction. 

Hop= e this helps. Let me know if you want to see how I set this up in more detai= l. 

////Greg Balint
///Art Director / Motion Graphics Design= er
<= div>
On Dec 20, 2011, at 1:21 PM, Teddy Gage <teddygage@gmail.com> wrote:

what about precomping, making it a 3d layer and= flipping it on the y-axis? You could also time-reverse keyframes on a 2d la= yer, then scale the object(s) / precomp to a negative Y-value to flip it
=
On Tue, Dec 20, 2011 at 1:15 PM, scott.aelist <scott.aelist@gmail.com> wrote:=
I'm doing some simple cut-out style character animation with the Duik rig sc= ript. I'm running into situations where the character is changing his orient= ation to the camera.. facing left... then front, then turning and walking ri= ght. How do people do these transitions? Do you just swap out Right facing r= ig with Left facing rig? Or do you have all your body parts as precomps and t= hen time-remap them to switch between these perspectives? I'm finding the ri= gging setup very time-consuming so i'm trying to find the most efficient way= to do this..
thanks



--
Animator & Editor
www.teddygage.com
Brooklyn

= --Apple-Mail-80F337F5-F6A7-4F11-8FD0-E097DE02A51D--