I preformed different things like head angle and hand gestures. Then made expression controllers in the main comp referencing the precomps to control the time remapping between frames.
You can view what I've done with DuIK tools on my site at http://www.delrazor.com It's the first video for Solvate.
This was my first foray into using DuIK and I wouldn't go back to the puppet tool again, unless to use it in conjunction.
Hope this helps. Let me know if you want to see how I set this up in more detail. ////Greg Balint ///Art Director / Motion Graphics Designer what about precomping, making it a 3d layer and flipping it on the y-axis? You could also time-reverse keyframes on a 2d layer, then scale the object(s) / precomp to a negative Y-value to flip it
On Tue, Dec 20, 2011 at 1:15 PM, scott.aelist <scott.aelist@gmail.com> wrote:
I'm doing some simple cut-out style character animation with the Duik rig script. I'm running into situations where the character is changing his orientation to the camera.. facing left... then front, then turning and walking right. How do people do these transitions? Do you just swap out Right facing rig with Left facing rig? Or do you have all your body parts as precomps and then time-remap them to switch between these perspectives? I'm finding the rigging setup very time-consuming so i'm trying to find the most efficient way to do this..
thanks
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