animation is limited to 8 bit if that matters too
h264 is a maybe. you could encode it to a high bit rate low gop if there is concern in editing it back into anything
ProRes can be read on PC, not written to unless you have a new version of ffmpg libs installed...
DNxHD is cross platform, free and writable by both. quality isn't as good as prores, but it works ok
cineform ( gopro.com) has a free version for both that does HD 1080 4:2:2 in the base version
forget apple. apple has ZERO interest in a cross platform production codec or we'd have it on PC already.
adobe is about the only player who has the size & resources to create a cross platform codec that fits into QT, MXF and img sequence with all the things we'd want - deep color, alpha channel, lossless thru minorly lossy compression, PUBLISHED spec, ( add the rest of the things you'd want ).
please understand the difference between a container like QT which has published specs and a codec which does the actual image handling within the container. two very different things. QT has spec and apple could go away this instant and you could still write code that r/w's QT movs, ditto AVI but its just too limited a format. steve o because its HUGE
Sent: Thursday, December 22, 2011 3:15 PM
Subject: Re: [AE] best codec for cross platform
sharing
why not qt with animation codec (then you could use it for both mac
and pc users.)
From: "Tupper, Scott (HQP)"
<scott.tupper@rhi.com> To: After Effects Mail List
<AE-List@media-motion.tv> Sent: Wednesday, December 21, 2011 6:05
PM Subject: [AE] best codec
for cross platform sharing
Happy Holidays everyone,
I am sure everyone has their own thoughts on
this but we are being asked to provide an HD bumper for use in a submission
contest. I am assuming ProRes 422 HQ Quicktime would be the preferred
format for the Mac users but what about PC’s? AVI PNG or P-JPEG?
Thanks
scott
tupper | multimedia producer, media
services
robert half
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