Return-Path: Received: from oproxy7-pub.bluehost.com ([67.222.55.9] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with SMTP id 4581196 for AE-List@media-motion.tv; Fri, 06 Jan 2012 04:21:00 +0100 Received: (qmail 15311 invoked by uid 0); 6 Jan 2012 03:27:42 -0000 Received: from unknown (HELO host245.hostmonster.com) (74.220.215.245) by oproxy7.bluehost.com with SMTP; 6 Jan 2012 03:27:42 -0000 DKIM-Signature: v=1; a=rsa-sha256; q=dns/txt; c=relaxed/relaxed; d=zacklovatt.com; s=default; h=Content-Type:To:Subject:Message-ID:Date:From:References:In-Reply-To:MIME-Version; bh=GfPtxl2Y8pEE9Mjt9uan2VXZJRzHXolUOJHpkNzt7i4=; b=roKwVEdJmGGTUkLF38+rVcyvxtzBzF6tPmZ/NGCOgtLjXrbhIqHRA6sNgCbTQ48obv3y7lH34YSzhjpl4cVhi3qxdLw43LQTmJXRzaknZ9FjWipC90BvKZGjSQInl7j5; Received: from mail-ww0-f41.google.com ([74.125.82.41]) by host245.hostmonster.com with esmtpsa (TLSv1:RC4-SHA:128) (Exim 4.76) (envelope-from ) id 1Rj0T0-0006dd-LR for AE-List@media-motion.tv; Thu, 05 Jan 2012 20:27:42 -0700 Received: by wgbdt12 with SMTP id dt12so1226483wgb.4 for ; Thu, 05 Jan 2012 19:27:41 -0800 (PST) Received: by 10.180.103.2 with SMTP id fs2mr4419270wib.21.1325820461146; Thu, 05 Jan 2012 19:27:41 -0800 (PST) MIME-Version: 1.0 Received: by 10.180.106.165 with HTTP; Thu, 5 Jan 2012 19:27:00 -0800 (PST) In-Reply-To: References: From: Zack Lovatt Date: Thu, 5 Jan 2012 22:27:00 -0500 Message-ID: Subject: Re: [AE] 3d cube edge/outline thickness problem To: After Effects Mail List Content-Type: multipart/alternative; boundary=f46d043bd8629f625104b5d3a16a X-Identified-User: {2847:host245.hostmonster.com:trinolia:zacklovatt.com} {sentby:smtp auth 74.125.82.41 authed with zack@zacklovatt.com} --f46d043bd8629f625104b5d3a16a Content-Type: text/plain; charset=ISO-8859-1 Here's an AEP for this example. Whipped it up rather quickly, so it's lacking any sort of position/sizing/advanced controls, but with a setup like this you can change the contents of the faces as they're each in a precomp, and you can change the line/beam settings (even go so far as to animate them) using a main controller layer. zacklovatt.com/drop/ZL__Beam-Boxes.aep Z On Thu, Jan 5, 2012 at 8:51 PM, Zack Lovatt wrote: > How crazy are you willing to get? > > Another method would be to use solids to create the faces of the cube, and > use the beam effect for the edges. You'd place nulls at each vertex, then > use beam with a toComp effect to have them 'follow' the 3d positions. In > this way, it'd behave like a 3d object, responding to your lights, camera > and any action. > > A while back I set up a rig for a diamond in this style, with all sorts of > things adjustable. While it's not quite ready to be released, here's a > still of how it look(ed/s)-- > zacklovatt.com/drop/diamond_beam-cornerpin.jpg > > > > > On Thu, Jan 5, 2012 at 7:50 PM, scott.aelist wrote: > >> I'm working in house and I'd have to make a persuasive case to buy any >> non-native plugins. I thought about 3d stroke, but then i realized i >> wouldn't be able to get the semi-transparent effect, where the far >> edges are visible through the blue faces of the cube.. Same for Plexus >> -- the limitation of these plu-ins being that they don't do >> overlapping/depth/intersection with other layers. I think for the >> time-being i'll have to stick with simple planes. >> >> +---End of message---+ >> To unsubscribe send any message to >> > > --f46d043bd8629f625104b5d3a16a Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Here's an AEP for this example.

Whipped it up rather quickly, so= it's lacking any sort of position/sizing/advanced controls, but with a= setup like this you can change the contents of the faces as they're ea= ch in a precomp, and you can change the line/beam settings (even go so far = as to animate them) using a main controller layer.

zacklovatt.co= m/drop/ZL__Beam-Boxes.aep


Z


On Thu, Jan 5, 2012 at 8:51 PM, Zack Lov= att <zack@zackl= ovatt.com> wrote:
How crazy are you willing to get?
Another method would be to use solids to create the faces of the cube= , and use the beam effect for the edges. You'd place nulls at each vert= ex, then use beam with a toComp effect to have them 'follow' the 3d= positions. In this way, it'd behave like a 3d object, responding to yo= ur lights, camera and any action.

A while back I set up a rig for a diamond in this style, with all sorts= of things adjustable. While it's not quite ready to be released, here&= #39;s a still of how it look(ed/s)-- zacklovatt.com/drop/diamond_b= eam-cornerpin.jpg




On Thu, Jan 5, 2012 at 7:50 PM, = scott.aelist <scott.aelist@gmail.com> wrote:
I'm working in house and I'd have to make a persuasive case to buy = any
non-native plugins. I thought about 3d stroke, but then i realized i
wouldn't be able to get the semi-transparent effect, where the far
edges are visible through the blue faces of the cube.. Same for Plexus
-- the limitation of these plu-ins being that they don't do
overlapping/depth/intersection with other layers. I think for the
time-being i'll have to stick with simple planes.

+---End of message---+
To unsubscribe send any message to <ae-list-off@media-motion.tv>


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