Return-Path: Received: from mail-tul01m020-f169.google.com ([209.85.214.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4581205 for AE-List@media-motion.tv; Fri, 06 Jan 2012 04:31:29 +0100 Received: by obcwo8 with SMTP id wo8so1415697obc.28 for ; Thu, 05 Jan 2012 19:38:11 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=gamma; h=from:mime-version:content-type:subject:date:in-reply-to:to :references:message-id:x-mailer; bh=TFifkh1BweIqeoPGXHPJ/vitmWKzpqZs6bjEdW4Wtv4=; b=g/oK9FhdXKXI7f4aNajOXE+KlOgQfBTfoH73+aKLj4prtGzQmQFgsfWN3vp1E/ZN3C pjVq8gR56Wi7SLuRa+RYiMbpPtWJ/ZO+CqCIAigCD8BaL2OMQFGPg51s4cmsTIYj58R/ JIyQyhsGy4nMNYlsWFW7SLVpPFedIR4jawTwo= Received: by 10.50.160.194 with SMTP id xm2mr5607318igb.18.1325821091214; Thu, 05 Jan 2012 19:38:11 -0800 (PST) Return-Path: Received: from [10.0.1.4] (adsl-75-30-180-88.dsl.pltn13.sbcglobal.net. [75.30.180.88]) by mx.google.com with ESMTPS id l35sm208763419ibj.0.2012.01.05.19.38.09 (version=TLSv1/SSLv3 cipher=OTHER); Thu, 05 Jan 2012 19:38:10 -0800 (PST) From: patrick siemer Mime-Version: 1.0 (Apple Message framework v1084) Content-Type: multipart/alternative; boundary=Apple-Mail-1--378463004 Subject: Re: [AE] 3d cube edge/outline thickness problem Date: Thu, 5 Jan 2012 19:38:07 -0800 In-Reply-To: To: "After Effects Mail List" References: Message-Id: X-Mailer: Apple Mail (2.1084) --Apple-Mail-1--378463004 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=us-ascii Wow! =20 great Work! You nailed it=20 I raise my glass to you. - patrick siemer www.tapeandglue.com On Jan 5, 2012, at 7:27 PM, Zack Lovatt wrote: > Here's an AEP for this example. >=20 > Whipped it up rather quickly, so it's lacking any sort of = position/sizing/advanced controls, but with a setup like this you can = change the contents of the faces as they're each in a precomp, and you = can change the line/beam settings (even go so far as to animate them) = using a main controller layer. >=20 > zacklovatt.com/drop/ZL__Beam-Boxes.aep >=20 >=20 > Z >=20 >=20 > On Thu, Jan 5, 2012 at 8:51 PM, Zack Lovatt = wrote: > How crazy are you willing to get? >=20 > Another method would be to use solids to create the faces of the cube, = and use the beam effect for the edges. You'd place nulls at each vertex, = then use beam with a toComp effect to have them 'follow' the 3d = positions. In this way, it'd behave like a 3d object, responding to your = lights, camera and any action. >=20 > A while back I set up a rig for a diamond in this style, with all = sorts of things adjustable. While it's not quite ready to be released, = here's a still of how it look(ed/s)-- = zacklovatt.com/drop/diamond_beam-cornerpin.jpg >=20 >=20 >=20 >=20 > On Thu, Jan 5, 2012 at 7:50 PM, scott.aelist = wrote: > I'm working in house and I'd have to make a persuasive case to buy any > non-native plugins. I thought about 3d stroke, but then i realized i > wouldn't be able to get the semi-transparent effect, where the far > edges are visible through the blue faces of the cube.. Same for Plexus > -- the limitation of these plu-ins being that they don't do > overlapping/depth/intersection with other layers. I think for the > time-being i'll have to stick with simple planes. >=20 > +---End of message---+ > To unsubscribe send any message to >=20 >=20 --Apple-Mail-1--378463004 Content-Transfer-Encoding: 7bit Content-Type: text/html; charset=us-ascii Wow!  
great Work!
You nailed it 

I raise my glass to you.
-
patrick siemer



On Jan 5, 2012, at 7:27 PM, Zack Lovatt wrote:

Here's an AEP for this example.

Whipped it up rather quickly, so it's lacking any sort of position/sizing/advanced controls, but with a setup like this you can change the contents of the faces as they're each in a precomp, and you can change the line/beam settings (even go so far as to animate them) using a main controller layer.

zacklovatt.com/drop/ZL__Beam-Boxes.aep


Z


On Thu, Jan 5, 2012 at 8:51 PM, Zack Lovatt <zack@zacklovatt.com> wrote:
How crazy are you willing to get?

Another method would be to use solids to create the faces of the cube, and use the beam effect for the edges. You'd place nulls at each vertex, then use beam with a toComp effect to have them 'follow' the 3d positions. In this way, it'd behave like a 3d object, responding to your lights, camera and any action.

A while back I set up a rig for a diamond in this style, with all sorts of things adjustable. While it's not quite ready to be released, here's a still of how it look(ed/s)-- zacklovatt.com/drop/diamond_beam-cornerpin.jpg




On Thu, Jan 5, 2012 at 7:50 PM, scott.aelist <scott.aelist@gmail.com> wrote:
I'm working in house and I'd have to make a persuasive case to buy any
non-native plugins. I thought about 3d stroke, but then i realized i
wouldn't be able to get the semi-transparent effect, where the far
edges are visible through the blue faces of the cube.. Same for Plexus
-- the limitation of these plu-ins being that they don't do
overlapping/depth/intersection with other layers. I think for the
time-being i'll have to stick with simple planes.

+---End of message---+
To unsubscribe send any message to <ae-list-off@media-motion.tv>



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