There’s more than one way to do it, but something like this should
work:
minSpeed = 0;
maxSpeed = 500;
minParticles = 10;
maxParticles = 1000;
N = thisComp.layer("Null 1");
linear(N.transform.position.speed,minSpeed,maxSpeed,minParticles,maxParticles)
Dan
Sent: Thursday, January 05, 2012 6:51 PM
Subject: [AE] Attention Expression Gurus
I'm
working on a project that requires a Base comp be built that all the artists can
use.
it's a Trapcode particular effect that needs to add to amount for particles
emitted depending apon
velocity of the emitter ( using a null to drive the emitter)
i.e. moving slower less particles, faster more particles.
any suggestions ?
Thanks
Chris
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R.Christopher
Biggs
Digital Ronin