Return-Path: Received: from relay01.pair.com ([209.68.5.15] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with SMTP id 4600142 for AE-List@media-motion.tv; Wed, 18 Jan 2012 19:07:47 +0100 Received: (qmail 46922 invoked from network); 18 Jan 2012 18:13:11 -0000 Received: from 71.13.6.186 (HELO ?192.168.1.6?) (71.13.6.186) by relay01.pair.com with SMTP; 18 Jan 2012 18:13:11 -0000 X-pair-Authenticated: 71.13.6.186 Message-ID: <4F170BB6.3030905@fxtech.com> Date: Wed, 18 Jan 2012 12:13:10 -0600 From: Paul Miller User-Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:9.0) Gecko/20111222 Thunderbird/9.0.1 MIME-Version: 1.0 To: After Effects Mail List Subject: Re: [AE] The Future of the Mac Pro in Video Post References: In-Reply-To: Content-Type: text/plain; charset=windows-1252; format=flowed Content-Transfer-Encoding: 7bit On 1/17/2012 3:46 PM, Carey Dissmore wrote: > This ease of platform transition is an important development for our > industry. FWIW, Digital Film Stools also supports both platforms on the same serial number. Switching machines/platforms is a simple matter of deactivating a plugin on one machine and activating on another. > I also appreciate having frank conversations with developers about the > performance they are seeing on a give platform. For example, I have seen > numerous benchmarks, and had conversations with developers that have > noted that functions such as CUDA and OpenGL are simply higher > performance, and drivers receive far more frequent updates on Windows. > That alone may not be a reason to make a platform switch, but it's > certainly grist for the mill. Apple has a slight advantage here because you're using their drivers. OpenCL, for instance, "just works" on Apple because they control the whole driver. On the other hand, the latest bleeding edge drivers or new GPU functionality is usually just a download away on Windows. Things you usually have to wait until the next big OS release on Apple to take advantage of.