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On 1/17/2012 3:46 PM, Carey Dissmore wrote:
This ease of platform transition is an important development for our
industry.
FWIW, Digital Film Stools also supports both platforms on the same serial number. Switching machines/platforms is a simple matter of deactivating a plugin on one machine and activating on another.
I also appreciate having frank conversations with developers about the
performance they are seeing on a give platform. For example, I have seen
numerous benchmarks, and had conversations with developers that have
noted that functions such as CUDA and OpenGL are simply higher
performance, and drivers receive far more frequent updates on Windows.
That alone may not be a reason to make a platform switch, but it's
certainly grist for the mill.
Apple has a slight advantage here because you're using their drivers. OpenCL, for instance, "just works" on Apple because they control the whole driver.
On the other hand, the latest bleeding edge drivers or new GPU functionality is usually just a download away on Windows. Things you usually have to wait until the next big OS release on Apple to take advantage of.
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