Return-Path: Received: from mail-bk0-f41.google.com ([209.85.214.41] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4602424 for AE-List@media-motion.tv; Fri, 20 Jan 2012 20:00:22 +0100 Received: by bkbzx1 with SMTP id zx1so710384bkb.28 for ; Fri, 20 Jan 2012 11:05:50 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=gamma; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=Io/1s5Rdqe/QQPLV+IwVQuag8No6jnq6gqKWmcN6Wg4=; b=pDxdpdkK7U7kvU0DzUjX3bdvvSNMHVdFH/+IEdTSnHyQo/KY6aClUB7fUmmORDjnJH otBbfHrNODpX6UPp3vd7agISATC6OLTpDw7ldxYRkqMEu/+6Nufsku72i5EXkH75cv2N J6Q0Tcmnt8Ob4z7qPUukDiJpalPGhvPo9q37o= Received: by 10.204.164.137 with SMTP id e9mr12299435bky.48.1327086350163; Fri, 20 Jan 2012 11:05:50 -0800 (PST) MIME-Version: 1.0 Received: by 10.204.100.74 with HTTP; Fri, 20 Jan 2012 11:05:09 -0800 (PST) In-Reply-To: References: From: Teddy Gage Date: Fri, 20 Jan 2012 14:05:09 -0500 Message-ID: Subject: Re: [AE] Output codecs that don't support MP? To: After Effects Mail List , alan@effektor.ca Content-Type: multipart/alternative; boundary=bcaec52c68dd7cde8604b6fa5e17 --bcaec52c68dd7cde8604b6fa5e17 Content-Type: text/plain; charset=ISO-8859-1 I'm pretty sure what he means is that when encoding to png or dnxhd only one of multiple processors is firing, and not all RAM is being utilized, not just that it's slow. This may be simply because the codecs themselves are not multi-threaded. Additionally, Greg, CUDA provides a 200% speed increase (or more depending on the card) over pure cpu rendering. It's really a hugely significant boost. I just transcoded a 45 minute video from animation codec to h264 in 25 minutes, vs. the 1.5 hours it was going to take in AE on the same machine. Just something to think about On Thu, Jan 19, 2012 at 11:18 PM, Alan Shisko wrote: > PNG simply takes a significantly longer time to render/encode to than most > other codecs: try rendering the exact same project to PNG and to something > else (h264). You'll see the difference, but 6x seems a little much. Could > be that that codec and DNxHD have really long encodes. > > Alan > > > On Thu, Jan 19, 2012 at 10:05 PM, Greg Balint wrote: > >> Nope, just standard stuff plugin-wise.. >> >> It's one of those things that "ALWAYS" happens.. I just always wondered >> why.. >> >> go try rendering something in Quicktime PNG codec and see for yourself.. >> It happens on Macs and PCs as well.. >> >> just figured there mighta been something I wasn't doing correctly.. >> >> ultimately, I'd love to not have to render it out in one codec, then >> transcode to something else for my clients, as there's a second step there, >> and often I just give my clients a link to the dropbox folder I'm working >> out of and tell em the renders will be there in the morning and go to >> sleep.. >> >> Unless the transcoding goes superfast in Premiere.. which I've not looked >> into.. >> >> H.264 has never really given me output issues in AE (mp always works) >> >> The only 2 I've found now, are DNxHD codecs and PNG codec.. (sucks when I >> need to render with alpha and save on file-space) >> >> >> ///Greg Balint >> //Art Director / Motion Graphics Designer >> /321.514.4839 >> delRAZOR.com/ >> >> >> On 1/19/2012 9:48 PM, Teddy Gage wrote: >> >> Have you tried premiere? I find it does a much better job for >> encoding/transcoding footage than ae, esp if you have a cuda enabled card. >> It will render h264 fully threaded for me, vs ae which seems finicky as to >> which projects will render mt >> >> Also do you have any non mt effects running? >> On Jan 19, 2012 8:03 PM, "Greg Balint" wrote: >> >>> Hey all. I've spent a good bit of this month upgrading and tweaking my >>> computer's settings to get the most out of multiprocessing in After >>> Effects. >>> >>> I'm currently working on a project that is pretty graphically >>> intensive and it's great to get the most out of my hardware. >>> >>> I go to make a final render for my client, who is using AVID for >>> editing, and my computer chugs along one frame at a time instead of using >>> multiprocessing for the render. In AE I can RAM preview with full MP >>> support, but this codec (DNxHD) and a few others I've found(like QuickTime >>> PNG codec) seem to completely bypass multiprocessing and end up taking over >>> an hour or more for something that should have only taken 10 minutes or >>> less to render out. >>> >>> Am I completely alone in this? Is there any way around this without >>> spending more time on the back-end transcoding videos into the codec my >>> client needs? >>> >>> Is there some magic setting I can check to use MP on these kinds of >>> codecs? Or am I stuck in single processor mode? >>> >>> ////Greg Balint >>> ///Art Director / Motion Graphics Designer >>> delRAZOR.com/ >>> >> -- Animator & Editor www.teddygage.com Brooklyn --bcaec52c68dd7cde8604b6fa5e17 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable I'm pretty sure what he means is that when encoding to png or dnxhd onl= y one of multiple processors is firing, and not all RAM is being utilized, = not just that it's slow. This may be simply because the codecs themselv= es are not multi-threaded.

Additionally, Greg, CUDA provides a 200% speed increase (or more depend= ing on the card) over pure cpu rendering. It's really a hugely signific= ant boost. I just transcoded a 45 minute video from animation codec to h264= in 25 minutes, vs. the 1.5 hours it was going to take in AE on the same ma= chine. Just something to think about

On Thu, Jan 19, 2012 at 11:18 PM, Alan Shisk= o <alan@effektor.ca> wrote:
PNG simply takes a significantly longer time= to render/encode to than most other codecs: try rendering the exact same p= roject to PNG and to something else (h264). You'll see the difference, = but 6x seems a little much. Could be that that codec and DNxHD have really = long encodes.

Alan


On Thu, Jan 19, 2012 at 10:0= 5 PM, Greg Balint <greg@delrazor.com> wrote:
=20 =20 =20
Nope, just standard stuff plugin-wise..

It's one of those things that "ALWAYS" happens.. I just a= lways wondered why..

go try rendering something in Quicktime PNG codec and see for yourself.. It happens on Macs and PCs as well..

just figured there mighta been something I wasn't doing correctly..

ultimately, I'd love to not have to render it out in one codec, the= n transcode to something else for my clients, as there's a second ste= p there, and often I just give my clients a link to the dropbox folder I'm working out of and tell em the renders will be there in the morning and go to sleep..

Unless the transcoding goes superfast in Premiere.. which I've not looked into..

H.264 has never really given me output issues in AE (mp always works)

The only 2 I've found now, are DNxHD codecs and PNG codec.. (sucks when I need to render with alpha and save on file-space)


///Greg Balint
//Art Director / Motion Graphics Designer
/321.=
514.4839
delRAZOR.com/ 

On 1/19/2012 9:48 PM, Teddy Gage wrote:

Have you tried premiere? I find it does a much better job for encoding/transcoding footage than ae, esp if you have a cuda enabled card. It will render h264 fully threaded for me, vs ae which seems finicky as to which projects will render mt

Also do you have any non mt effects running?

On Jan 19, 2012 8:03 PM, "Greg Balint= " <greg@del= razor.com> wrote:
Hey all. I've spent a good bit of this month upgrading and tweaking my computer's settings to get the most out o= f multiprocessing in After Effects. =A0

I'm currently working on a project that is pretty graphically intensive and it's great to get the most out of my hardware.=A0

I go to make a final render for my client, who is using AVID for editing, and my computer chugs along one frame at a time instead of using multiprocessing for the render. =A0 In AE I can RAM preview with full MP support, but this codec (DNxHD) and a few others I've found(like QuickTime PNG codec) seem to completely bypass multiprocessing and end up taking over an hour or more for something that should have only taken 10 minutes or less to render out.=A0

Am I completely alone in this? Is there any way around this without spending more time on the back-end transcoding videos into the codec my client needs?

Is there some magic setting I can check to use MP on these kinds of codecs? Or am I stuck in single processor mode?

////Greg Balint
///Art Director / Motion Graphics Designer
<= /div>



--
Animator &a= mp; Editor
www.teddygage.com
Brooklyn

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