Return-Path: Received: from spike.lmi.net ([66.117.140.17] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4614878 for AE-List@media-motion.tv; Thu, 02 Feb 2012 21:08:05 +0100 Received: from [192.168.1.140] (c-71-198-249-239.hsd1.ca.comcast.net [71.198.249.239]) by spike.lmi.net (Postfix) with ESMTP id C4C371540D3 for ; Thu, 2 Feb 2012 12:13:56 -0800 (PST) Content-Type: text/plain; charset=us-ascii Mime-Version: 1.0 (Apple Message framework v1084) Subject: Re: [AE] Inverse a LUT? From: Brendan Bolles In-Reply-To: Date: Thu, 2 Feb 2012 12:13:56 -0800 Content-Transfer-Encoding: quoted-printable Message-Id: <16CB091D-15BC-4C2D-AB06-6140D81073F7@fnordware.com> References: To: "After Effects Mail List" X-Mailer: Apple Mail (2.1084) It depends on your LUT. If it's a 3D LUT, then it can not be inverted = in general. 1D LUTs can often be inverted. LUT Buddy has an invert = button that will be enabled when the LUT is invertible. In the 3D LUT case, imagine you had a LUT that was used to turn your = image black and white (desaturate). As you know, no color operation = could hope to magically restore the color once it had been taken out. = So that's a clue as to why 3D LUTs can't generally be inverted. If you created your 3D LUT using a series color corrections, your best = hope is to try to apply them in reverse with inverted settings. You = could then make a LUT of that operation to be your inverted LUT. But usually you just try to come up with something close or deal with it = on a case-by-case basis. Brendan On Feb 2, 2012, at 11:09 AM, Byron Nash wrote: > I was wondering if there is a way to inverse a LUT? I'm applying an = Arri Alexa LUT to some footage for VFX work. Some of the elements are = graphics that need to maintain their color with and without the LUT. We = have been using a LUT on an adjustment layer and then turning it off = before rendering it. That way our VFX should be in the correct ranges = for Color Correction. This works fine for source footage but as soon as = you need to put a logo in there it gets weird. I'd like to be able to = put a reverse of the LUT on the logo/graphics and keep all that under = the Adjustment layer. In the past we have just sort of used levels and = curves to approximate the graphics with some success. But I'd like to do = it the "right" way.=20