Return-Path: Received: from omr15.networksolutionsemail.com ([205.178.146.65] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4615175 for AE-List@media-motion.tv; Fri, 03 Feb 2012 03:42:28 +0100 Received: from cm-omr11 (mail.networksolutionsemail.com [205.178.146.50]) by omr15.networksolutionsemail.com (8.13.8/8.13.8) with ESMTP id q132mKki020716 for ; Thu, 2 Feb 2012 21:48:20 -0500 X-Authenticated-IP: 205.178.146.50 Received: from [205.178.146.50] ([205.178.146.50:52668] helo=webmail105) by cm-omr11 (envelope-from ) (ecelerity 2.2.2.41 r(31179/31189)) with ESMTP id BE/4F-01997-4FA4B2F4; Thu, 02 Feb 2012 21:48:20 -0500 Received: from 59.167.240.84 (chris@chriszwar.com [59.167.240.84]) by webmail105 (Netsol 11.2.30) with WEBMAIL id 31550; Fri, 03 Feb 2012 02:48:20 +0000 From: "Chris Zwar" To: "After Effects Mail List" Importance: Normal Sensitivity: Normal Message-ID: X-Mailer: Network Solutions Webmail, Build 11.2.30 X-Originating-IP: [59.167.240.84] X-Forwarded-For: [(null)] Date: Fri, 03 Feb 2012 02:48:20 +0000 Subject: Re: [AE] Inverse a LUT? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I'm working with Alexa footage at the moment, but I wasn't 100% sure by w= hat you meant by 'inverse'. But I think I've got it now. Basically you'= ve downloaded a LUT to convert the Arri LogC format into a rec709 colours= pace to work with in AE. Now you need to convert your renders back to th= e original Arri LogC colourspace? If that's it then I don't know how you can do it inside After Effects. T= he Arri LUT converter only creates LUTs that go one way. Can you export a different format - can you use the Cineon converter to p= rovide Cineon Log files instead of Arri Log files? Not sure if other software such as Nuke can do this, you might have to re= nder out 32bit dpx or exr and have them converted back to Arri LogC in a = different package. -Chris -----Original Message----- From: Byron Nash [mailto:byronnash@gmail.com] Sent: Friday, February 3, 2012 01:25 PM To: 'After Effects Mail List' Subject: Re: [AE] Inverse a LUT? That's what I'm doing, and it works great until you have to put a piece o= f footage or a graphic in there that has a different color space. What we a= re trying to do is deliver a shot to color correction that does not have the= LUT applied. On Thu, Feb 2, 2012 at 8:52 PM, Chris Biggs = wrote: > I apply my LUTs to an Adjustment layer on top of my comp, then make it= a > guild layer, as to not render out > no need to reverse then. > > > On Thu, Feb 2, 2012 at 12:51 PM, Byron Nash wrote= : > >> It's a 3D LUT from the Arri site, LogC2Video_Rec709. >> >> >> >> On Thu, Feb 2, 2012 at 3:13 PM, Brendan Bolles = wrote: >> >>> It depends on your LUT. If it's a 3D LUT, then it can not be inverte= d >>> in general. 1D LUTs can often be inverted. LUT Buddy has an invert b= utton >>> that will be enabled when the LUT is invertible. >>> >>> In the 3D LUT case, imagine you had a LUT that was used to turn your >>> image black and white (desaturate). As you know, no color operation = could >>> hope to magically restore the color once it had been taken out. So t= hat's >>> a clue as to why 3D LUTs can't generally be inverted. >>> >>> If you created your 3D LUT using a series color corrections, your bes= t >>> hope is to try to apply them in reverse with inverted settings. You = could >>> then make a LUT of that operation to be your inverted LUT. >>> >>> But usually you just try to come up with something close or deal with= it >>> on a case-by-case basis. >>> >>> >>> Brendan >>> >>> >>> >>> On Feb 2, 2012, at 11:09 AM, Byron Nash wrote: >>> >>> > I was wondering if there is a way to inverse a LUT? I'm applying an= >>> Arri Alexa LUT to some footage for VFX work. Some of the elements are= >>> graphics that need to maintain their color with and without the LUT. = We >>> have been using a LUT on an adjustment layer and then turning it off = before >>> rendering it. That way our VFX should be in the correct ranges for Co= lor >>> Correction. This works fine for source footage but as soon as you nee= d to >>> put a logo in there it gets weird. I'd like to be able to put a rever= se of >>> the LUT on the logo/graphics and keep all that under the Adjustment l= ayer. >>> In the past we have just sort of used levels and curves to approxima= te the >>> graphics with some success. But I'd like to do it the "right" way. >>> >>> >>> +---End of message---+ >>> To unsubscribe send any message to >>> >> >> > > > -- > --------------------------------------- > R.Christopher Biggs > Digital Ronin >