Return-Path: Received: from spike.lmi.net ([66.117.140.17] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4615195 for AE-List@media-motion.tv; Fri, 03 Feb 2012 04:26:14 +0100 Received: from [192.168.1.140] (c-71-198-249-239.hsd1.ca.comcast.net [71.198.249.239]) by spike.lmi.net (Postfix) with ESMTP id BD6791540AF for ; Thu, 2 Feb 2012 19:32:04 -0800 (PST) Content-Type: text/plain; charset=us-ascii Mime-Version: 1.0 (Apple Message framework v1084) Subject: Re: [AE] Inverse a LUT? From: Brendan Bolles In-Reply-To: Date: Thu, 2 Feb 2012 19:32:03 -0800 Content-Transfer-Encoding: quoted-printable Message-Id: References: To: "After Effects Mail List" X-Mailer: Apple Mail (2.1084) On Feb 2, 2012, at 6:48 PM, Chris Zwar wrote: > Not sure if other software such as Nuke can do this, you might have to = render out 32bit dpx or exr and have them converted back to Arri LogC in = a different package. I don't know of any software that can invert a 3D LUT. This is a = problem you're going to have with any film look. You just have to try = your best to integrate your elements with standard color correction = tools. Here's another way to look at the impossibility of inverting a 3D LUT: = we were working on the movie Hellboy, which has a big blue glowing cloud = (the "hell hole") at one point. The director kept on saying he wanted = the thing to be more saturated, but no matter what we did we couldn't = get the blue as saturated as he wanted. If you applied one of these = film previews, no matter what color you put in your log file, you just = couldn't get the saturated blue that you could pick through the regular = color picker. Why? Because that color blue was out of gamut for the film being = previewed. A film print was simply not capable of producing a blue as = saturated as the director wanted. Our inability to produce a saturated = blue through the film look was telling us that. So if the director were = to pick a saturated blue in Photoshop and tell us to put it on screen, = it just wasn't possible. If 3D LUTs could be inverted, it would be possible to pick any output = color and get back the required source color. But it's not possible. Now, you could make a 3D LUT using a simple gamma operation. And then = another 3D LUT made with the inverse gamma would in fact be its inverse. = But I know of no software that can figure out if a 3D LUT is invertible = and then actually do it. Sounds like a good Ph.D thesis to me. This might be worth a try though: convert a 3D LUT into a 1D RGB LUT, = and then try to invert that (this can be done with LUT Buddy, I think). = Might get you part way there. Brendan