Return-Path: Received: from eu1sys200aog118.obsmtp.com ([207.126.144.145] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with SMTP id 4615381 for AE-List@media-motion.tv; Fri, 03 Feb 2012 10:23:14 +0100 Received: from mail-we0-f181.google.com ([74.125.82.181]) (using TLSv1) by eu1sys200aob118.postini.com ([207.126.147.11]) with SMTP ID DSNKTyuo5K7zJGWYuDfuZuJFpEkVtOwjqCg6@postini.com; Fri, 03 Feb 2012 09:29:09 UTC Received: by mail-we0-f181.google.com with SMTP id b10so3020740wer.12 for ; Fri, 03 Feb 2012 01:29:08 -0800 (PST) MIME-Version: 1.0 Received: by 10.216.136.152 with SMTP id w24mr2502782wei.50.1328261348506; Fri, 03 Feb 2012 01:29:08 -0800 (PST) Received: by 10.180.97.170 with HTTP; Fri, 3 Feb 2012 01:29:08 -0800 (PST) In-Reply-To: References: Date: Fri, 3 Feb 2012 10:29:08 +0100 Message-ID: Subject: Re: [AE] Inverse a LUT? From: =?ISO-8859-1?Q?Simon_Bj=F6rk?= To: After Effects Mail List Content-Type: multipart/alternative; boundary=00504502d1b0d8bd9e04b80bf143 --00504502d1b0d8bd9e04b80bf143 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Correct me if I'm wrong, but isn't the color operation done with a logC to rec709 a 1D lut? 2012/2/3 Brendan Bolles > On Feb 2, 2012, at 7:45 PM, Brian Maffitt wrote: > > > Curious if this problem will go away with digital projection? Eventuall= y > digital projectors should be able to represent any visible color, I shoul= d > think. > > > Any visible color, as in the entire gamut of the human eye? We're a long > way off from that, I'm afraid. Projectors are still making images by > shining red, green, and blue light up there, so that's a major constraint= . > But you'd think they'd be able show everything we can see on a computer > monitor at least. Maybe they can. > > Ironically, part of the forthcoming IIC/ACES standard is the "Reference > Rendering Transform", which is like a standardized film look. And like > other film looks, you can't get fully-saturated colors. Similarly, I > worked on the most recent "A Christmas Carol" which is a completely digit= al > film (including projection), and yet we still created a film look for it. > Somebody thinks that people still like that film look. But I assume wit= h > digital projection you can opt out if you want. > > > Brendan > > > +---End of message---+ > To unsubscribe send any message to > --=20 -------------------------------- Stiller Studios Liding=F6/Sweden Simon Bj=F6rk Stiller Studios +46 (0)8 555 23 560 Ekholmsn=E4sv=E4gen 40, S-181 41 Liding=F6 simon@stillerstudios.se www.stillerstudios.se find us: http://www.eniro.se/query?search_word=3Dstiller+studios&geo_area=3Dliding%F= 6&what=3Dall --00504502d1b0d8bd9e04b80bf143 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Correct me if I'm wrong, but isn't the color operation done with a = logC to rec709 a 1D lut?


2012/2= /3 Brendan Bolles <brendan@fnordware.com>
On Feb 2, 2012, at 7:45 PM= , Brian Maffitt wrote:

> Curious if this problem will go away with digital projection? Eventual= ly digital projectors should be able to represent any visible color, I shou= ld think.


Any visible color, as in the entire gamut of the human eye? =A0We'= ;re a long way off from that, I'm afraid. =A0Projectors are still makin= g images by shining red, green, and blue light up there, so that's a ma= jor constraint. =A0But you'd think they'd be able show everything w= e can see on a computer monitor at least. =A0Maybe they can.

Ironically, part of the forthcoming IIC/ACES standard is the "Referenc= e Rendering Transform", which is like a standardized film look. =A0And= like other film looks, you can't get fully-saturated colors. =A0Simila= rly, I worked on the most recent "A Christmas Carol" which is a c= ompletely digital film (including projection), and yet we still created a f= ilm look for it. =A0Somebody thinks that people still like that film look. = =A0But I assume with digital projection you can opt out if you want.


Brendan


+---End of message---+
To unsubscribe send any message to <ae-list-off@media-motion.tv>



--
= --------------------------------
Stiller Studios
Liding=F6/Sweden
=
Simon Bj=F6rk
Stiller Studios
+46 (0)8 555 23 560
Ekholmsn=E4s= v=E4gen 40, S-181 41 Liding=F6
simon@stillerstudios.se
<= a href=3D"http://www.stillerstudios.se">www.stillerstudios.se

fi= nd us: http://www.eniro.se/query?search_wo= rd=3Dstiller+studios&geo_area=3Dliding%F6&what=3Dall


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