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you scribbled:
> Sorry for my snarkiness. J As I understand, FCPX still doesn’t work with native file types and still forces background rendering because of commitment to a proprietary codec. I watched the roll-out demo on YouTube, specifically looking for those things and didn’t see them. My longest project rarely exceeds 30 mins so according to your definition I’m not qualified to answer. But I DO use Pr on an HP Z800 box with dual quad-core Xeon i7’s which net 16 processor cores in hyperthreaded mode, and Pr/Ae/En/AME use all 16 at between 70% and 100%, depending on the type of function underway. I do have a Quadro FX 4800 CUDA card and I do have a 16-drive (RAID 5) Rorke Data Galaxy HDX2 (via 4Gb fiber channel) attached, and a Matrox MXO2LE system for HD overlay on an external monitor. This system can playback more than 20 layers of native P2 or Sony .mxf video, effects, Ae exports and FX in real time without pre-rendering the timeline. The system is rock solid and I would trust it all the way across Australia for any length of project. Currently using Pr 5.5.2.
>
> No FCP user has ever watched my 20-layer demo project and gone away telling me his pixels are better. (An old personal joke dating back to the mac vs pc wars of the ‘90s.)
> John
100% false. I don't use fcpX due to some other issues, but it DOES work natively with files. They(apple) recommend going to proves, but it is not mandatory at all.
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<ericwood>
Helium14 | www.helium14.com
Design | Motion + Graphic
www.helium14.com
'the next best thing to knowing something, is knowing where to find it'
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