Return-Path: Received: from asbnvacz-mailrelay01.megapath.net ([207.145.128.243] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4621523 for AE-List@media-motion.tv; Thu, 09 Feb 2012 19:22:39 +0100 Received: from mail4.sea5.speakeasy.net (mail4.sea5.speakeasy.net [69.17.117.48]) by asbnvacz-mailrelay01.megapath.net (Postfix) with ESMTP id 5E2BFA72265 for ; Thu, 9 Feb 2012 13:28:43 -0500 (EST) Received: (qmail 1870 invoked from network); 9 Feb 2012 18:28:43 -0000 Received: by simscan 1.4.0 ppid: 16751, pid: 8667, t: 0.5890s scanners: clamav: 0.88.2/m:52/d:10739 spam: 3.0.4 Received: from c-98-247-168-58.hsd1.wa.comcast.net (HELO [192.168.1.125]) (albion@[98.247.168.58]) (envelope-sender ) by mail4.sea5.speakeasy.net (qmail-ldap-1.03) with SMTP for ; 9 Feb 2012 18:28:43 -0000 From: James Culbertson Mime-Version: 1.0 (Apple Message framework v1084) Content-Type: multipart/alternative; boundary=Apple-Mail-1-465080001 Subject: Re: [AE] Love You Adobe Date: Thu, 9 Feb 2012 10:28:34 -0800 In-Reply-To: To: "After Effects Mail List" References: Message-Id: <9DA4CA02-A27B-4DA8-BCF4-58352AF390DA@speakeasy.net> X-Mailer: Apple Mail (2.1084) X-Spam-Checker-Version: SpamAssassin 3.0.4 (2005-06-05) on mail4.sea5 X-Spam-Level: X-Spam-Status: No, score=0.0 required=8.0 tests=HTML_MESSAGE autolearn=disabled version=3.0.4 --Apple-Mail-1-465080001 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=windows-1252 Makes sense. A lot of FCP legacy users are having this experience now = with FCPX. It's certainly my experience. I was able to edit most things with only minor rendering in FCP7 just by = using certain workflows and workarounds. But it is magical to be able to = just add anything to a timeline and start working. James On Feb 9, 2012, at 6:03 AM, John Morgan wrote: > One caveat to this: on a real time (CUDA) system there rarely are any = preview render files. Most of my projects now, because of hardware = capability, never experience a need to render any part of the timeline = until it=92s time for export. Really speeds up the edit process, and = opens the way for trying various creative solutions without paying a = render price. > =20 > It=92s becoming apparent to me that not everyone has had opportunity = to work on such a system to see the benefit of real time timeline = playback during the edit. Easy for us to quibble over all these sorts of = details. All I can say is that for me, when CS5 Premiere came to town, = it was a life changing experience. > =20 > John > =20 > From: After Effects Mail List [mailto:AE-List@media-motion.tv] On = Behalf Of Karl Newman > Sent: Wednesday, February 08, 2012 8:55 PM > To: After Effects Mail List > Subject: Re: [AE] Love You Adobe > =20 > On Feb 8, 2012, at 2:39 PM, rendernyc wrote: >=20 >=20 > can you quickly save out a sequence to a quicktime yet from Pr like = you can in FCP? > or is rendering the whole thing out the only option? > =20 > Depends on how you have Premier Pro set up? For things it needs to = render you can set the preview renders to be any codec you want. If you = set the preview render to be the same as your output codec you can = select " Use Preview Files" in the export dialog and the export takes = about the same time as a file copy in the end, except for anything you = did not preview render. If you chose the smaller bit-rate codec for = previews then it has to render everything for the final output. It just = depends on where you want to spend the time rendering. In short bursts = during the edit, go with the final output codec. At the end when you = finished the edit, use the low bit-rate codec. > =20 >=20 > Karl Newman > Karl Newman Productions > =20 > kwnewman@verizon.net > =20 >=20 >=20 > =20 >=20 > This message, and any attachments, is intended only for the use of the = addressee and may contain information that is privileged and = confidential or otherwise exempt from disclosure under applicable law. = If the reader of this e-mail is not the intended recipient, you are = hereby notified that any unauthorized use, dissemination, distribution = or reproduction of this message is prohibited. If you have received this = communication in error, please notify the sender by return e-mail and = delete this e-mail and any attachments from your system. =AD=AD =20 --Apple-Mail-1-465080001 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=windows-1252
One = caveat to this:  on a real time (CUDA) system there rarely are any = preview render files. Most of my projects now, because of hardware = capability, never experience a need to render any part of the timeline = until it=92s time for export. Really speeds up the edit process, and = opens the way for trying various creative solutions without paying a = render price.
It=92s = becoming apparent to me that not everyone has had opportunity to work on = such a system to see the benefit of real time timeline playback during = the edit. Easy for us to quibble over all these sorts of details.  = All I can say is that for me, when CS5 Premiere came to town, it was a = life changing experience.
 
John
 After = Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of Karl = Newman
Sent: Wednesday, February 08, = 2012 8:55 PM
To: After Effects Mail = List
Subject: Re: [AE] Love You = Adobe
On Feb 8, 2012, at 2:39 = PM, rendernyc wrote:
can you quickly save out a = sequence to a quicktime yet from Pr like you can in = FCP?or is rendering the whole = thing out the only option?
 
Depends on how = you have Premier Pro set up? For things it needs to render you can set = the preview renders to be any codec you want. If you set the preview = render to be the same as your output codec you can select " Use Preview = Files" in the export dialog and the export takes about the same time as = a file copy in the end, except for anything you did not preview render. = If you chose the smaller bit-rate codec for previews then it has to = render everything for the final output. It just depends on where you = want to spend the time rendering. In short bursts during the edit, go = with the final output codec. At the end when you finished the edit, use = the low bit-rate codec.

 

Karl = Newman
Karl Newman = Productions