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ahhh, thanks for the explanation.
Phil
Phil Spitler | Associate Creative Director | Bonfire Labs | t : 415.394.8200 | c : 415.571.3139 | Bonfirelabs.com
On Feb 10, 2012, at 1:56 PM, Chris Meyer wrote:
> Exactly. If Random Seed is 0, then the seed is taken from the layer number and other factors. But if it's <>0, then it is locked to the value you set.
>
> - Chris
>
>
>
> On Feb 10, 2012, at 2:40 PM, David Torno wrote:
>
>> The randomSeed has always worked for me when trying to match two layer wiggles. Just define the same seed number.
>>
>>
>>
>> David Torno
>> Visual Effects Artist & Supervisor
>> http://www.ghosttownmedia.com
>> O: 213.739.2290
>> C: 818.391.6060
>> ---------------------
>> http://www.sydefxink.com
>> http://aeioweyou.blogspot.com
>> http://mactex.blogspot.com
>>
>> "The most useless day is that in which we do not laugh"
>> -Charles Field
>>
>> On Feb 10, 2012, at 12:45 PM, Phil Spitler <phil@bonfirelabs.com> wrote:
>>
>>> Anybody know if there is a way to keep a consistent "wiggle path" between 2 shape layers?
>>>
>>> If I were doing it as a wiggle expression then I could do a random seed and keep a consistent wiggle but I cannot figure out how to get my shape layers to match.
>>>
>>> Phil
>>>
>>>
>>>
>>> Phil Spitler | Associate Creative Director | Bonfire Labs | t : 415.394.8200 | c : 415.571.3139 | Bonfirelabs.com
>>>
>>>
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