Return-Path: Received: from nk11p99mm-asmtpout003.mac.com ([17.158.233.224] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4633654 for AE-List@media-motion.tv; Tue, 21 Feb 2012 20:08:53 +0100 MIME-version: 1.0 Content-transfer-encoding: 7BIT Content-type: text/plain; CHARSET=US-ASCII Received: from rmax2.apple.com ([17.201.52.223]) by nk11p03mm-asmtp993.mac.com (Oracle Communications Messaging Exchange Server 7u4-22.01 64bit (built Apr 21 2011)) with ESMTPSA id <0LZR002MZC54XH50@nk11p03mm-asmtp993.mac.com> for AE-List@media-motion.tv; Tue, 21 Feb 2012 11:15:05 -0800 (PST) X-Proofpoint-Virus-Version: vendor=fsecure engine=2.50.10432:5.6.7361,1.0.260,0.0.0000 definitions=2012-02-21_07:2012-02-21,2012-02-21,1970-01-01 signatures=0 X-Proofpoint-Spam-Details: rule=notspam policy=default score=0 spamscore=0 ipscore=0 suspectscore=2 phishscore=0 bulkscore=0 adultscore=0 classifier=spam adjust=0 reason=mlx scancount=1 engine=6.0.2-1012030000 definitions=main-1202210192 Subject: Re: [AE] creating mini cosmos and asset management tips From: Rachel Max In-reply-to: Date: Tue, 21 Feb 2012 11:15:03 -0800 Message-id: References: To: After Effects Mail List X-Mailer: Apple Mail (2.1251.1) thanks Phil - I was just doing that! Cheers, Rachel On Feb 21, 2012, at 11:12 AM, Phil Spitler wrote: > Trapcode Particular is your friend on this one. > > Set up each galaxy as a different Particular layer. > > Your assets can be single frames in a preComp then in Particular choose "random still frame" in the layer options. > > This will make each particle a random frame from the preComp. Very easy to switch out. > > This would be where I would start. > > Phil > > > Phil Spitler | Associate Creative Director | Bonfire Labs | t : 415.394.8200 | c : 415.571.3139 | Bonfirelabs.com > > On Feb 21, 2012, at 11:08 AM, Rachel Max wrote: > >> Hello Brainiacs, >> >> I seek your wise counsel... >> >> I am making a cosmos of sorts which I will fly through. The camera will explore different galaxies in the cosmos and these galaxies will be compromised of various assets and words - not stars. >> >> Each galaxy will have different assets. In some programs you can direct a script to populate a result by viewing a folder full of assets and randomizing - I'm not sure this is possible in AE. >> >> I'm looking for any tips, scripts, plug-ins that will allow any easy asset replacement for say 600 assets per galaxy or any tips on building a cosmos with assets and not stars. >> >> Thanks much, >> Rachel >> >> +---End of message---+ >> To unsubscribe send any message to > > > +---End of message---+ > To unsubscribe send any message to