> To:
AE-List@media-motion.tv> From:
stephen@sv2studios.com> Date: Tue, 21 Feb 2012 17:06:52 -0500
> Subject: Re: [AE] creating mini cosmos and asset management tips
>
> Yes, I second Particular as a great solution for this. I'm using it on my
> IMAX film and it handles lots of assets really elegantly. I just did an
> engineering test (not a visual look) to see how far Particular can be
> pushed. This is low-rez still frame created from 25 million random instances
> of 400 Hubble photographs:
>
>
http://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc7/431724_10150668599984973
> _156493489972_10965266_1621345664_n.jpg
>
> Note that I've found it's best to apply any effects etc. to assets
> hardboiled or inside the Precomp for best performance and results when using
> layers as particles.
>
> stephen van vuuren
>
336.202.4777>
>
http://www.sv2studios.com/
>
http://www.outsideinthemovie.com/>
http://www.stephenv2.me/>
> A film is - or should be - more like music than like fiction. It should be a
> progression of moods and feelings. The theme, what's behind the emotion, the
> meaning, all that comes later.
> -Stanley Kubrick
>
>
> -----Original Message-----
> From: After Effects Mail List [mailto:
AE-List@media-motion.tv] On Behalf Of
> Phil Spitler
> Sent: Tuesday, February 21, 2012 2:12 PM
> To: After Effects Mail List
> Subject: Re: [AE] creating mini cosmos and asset management tips
>
> Trapcode Particular is your friend on this one.
>
> Set up each galaxy as a different Particular layer.
>
> Your assets can be single frames in a preComp then in Particular choose
> "random still frame" in the layer options.
>
> This will make each particle a random frame from the preComp. Very easy to
> switch out.
>
> This would be where I would start.
>
> Phil
>
>
> Phil Spitler | Associate Creative Director | Bonfire Labs | t :
>
415.394.8200 | c :
415.571.3139 |
Bonfirelabs.com>
> On Feb 21, 2012, at 11:08 AM, Rachel Max wrote:
>
> > Hello Brainiacs,
> >
> > I seek your wise counsel...
> >
> > I am making a cosmos of sorts which I will fly through. The camera will
> explore different galaxies in the cosmos and these galaxies will be
> compromised of various assets and words - not stars.
> >
> > Each galaxy will have different assets. In some programs you can direct a
> script to populate a result by viewing a folder full of assets and
> randomizing - I'm not sure this is possible in AE.
> >
> > I'm looking for any tips, scripts, plug-ins that will allow any easy asset
> replacement for say 600 assets per galaxy or any tips on building a cosmos
> with assets and not stars.
> >
> > Thanks much,
> > Rachel
> >
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