Mailing List AE-List@media-motion.tv ? Message #42390
From: Tupper, Scott (HQP) <scott.tupper@rhi.com>
Subject: RE: [AE] audio missing from mxf in AE
Date: Tue, 6 Mar 2012 17:06:07 +0000
To: After Effects Mail List <AE-List@media-motion.tv>
Did not know this was a limitation of AE but kinda makes send.  I did noticed that when I started digging more in AE that this was the case.  Since I already pulled my keys, I am using Episode to convert the appropriate mxf audio files to aiffs and will sync back up in FCP.  Perhaps it might be time to drop FCP/Duck.

Thanks John.

From: After Effects Mail List [AE-List@media-motion.tv] on behalf of John Morgan [John.Morgan@slcc.edu]
Sent: Tuesday, March 06, 2012 8:57 AM
To: After Effects Mail List
Subject: Re: [AE] audio missing from mxf in AE

Oops. “Then the .mxf audio track of choice can be imported to Ae as a .wav file.” (not as .mxf audio)

 

John

 

From: After Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of John Morgan
Sent: Tuesday, March 06, 2012 9:55 AM
To: After Effects Mail List
Subject: Re: [AE] audio missing from mxf in AE

 

Scott.

Best anyone can do (if you know you’re going to need P2 audio in Ae) is to make sure they plug in any off-camera mics to channel 1 on a P2 cam. Then their primary audio track will always be on ch 1 and will always be seen in Ae. Only way I can see to  workaround for channels 2-4 for Ae is to load the clip into a Pr sequence, right-click (choose edit in Audition), then in Audition select the track of choice and export as .wav. Then the .mxf audio track of choice can be brought into Ae. Native MXF audio won’t import.

 

Sorry if you already knew all this. You didn’t want the bad news answer of “no.”

 

John

 

From: After Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of Tupper, Scott (HQP)
Sent: Tuesday, March 06, 2012 9:18 AM
To: After Effects Mail List
Subject: [AE] audio missing from mxf in AE

 

Tried this for the first time and noticed that while AE 10.0 will work natively with P2 MXF media, it appears to only import 1 of the 4 audio channels.  Is there a different way to get AE to recognize the remaining channels?

Only good news please :-)

 

Thanks!!!

 

-scott


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