Return-Path: Received: from eatspam.slcc.edu ([144.35.15.69] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4647386 for AE-List@media-motion.tv; Tue, 06 Mar 2012 18:42:19 +0100 X-ASG-Debug-ID: 1331056152-0437c67496b273a0001-edO5QZ Received: from vCAS2.slcc.int (vcas2.slcc.int [10.1.11.53]) by eatspam.slcc.edu with ESMTP id Vk2sOkl9BhDd4YWO for ; Tue, 06 Mar 2012 10:49:12 -0700 (MST) X-Barracuda-Envelope-From: John.Morgan@slcc.edu Received: from EXCH.slcc.int ([127.0.0.1]) by vCAS2.slcc.int ([fe80::8031:551b:9a53:7716%11]) with mapi; Tue, 6 Mar 2012 10:49:12 -0700 From: John Morgan To: After Effects Mail List Date: Tue, 6 Mar 2012 10:49:10 -0700 Subject: RE: [AE] audio missing from mxf in AE Thread-Topic: [AE] audio missing from mxf in AE X-ASG-Orig-Subj: RE: [AE] audio missing from mxf in AE Thread-Index: Acz7u3LB+1po6Zz4QfOgAAG074cQdQABIcLA Message-ID: References: In-Reply-To: Accept-Language: en-US Content-Language: en-US X-MS-Has-Attach: X-MS-TNEF-Correlator: acceptlanguage: en-US Content-Type: multipart/alternative; boundary="_000_EAE675A223415848A14AA69EBCDE9D0A591492D66AEXCHslccint_" MIME-Version: 1.0 X-Barracuda-Connect: vcas2.slcc.int[10.1.11.53] X-Barracuda-Start-Time: 1331056152 X-Barracuda-URL: http://eatspam.slcc.edu:8000/cgi-mod/mark.cgi X-Virus-Scanned: by bsmtpd at slcc.edu X-Barracuda-Spam-Score: 0.00 X-Barracuda-Spam-Status: No, SCORE=0.00 using global scores of TAG_LEVEL=1000.0 QUARANTINE_LEVEL=1000.0 KILL_LEVEL=6.0 tests=HTML_MESSAGE X-Barracuda-Spam-Report: Code version 3.2, rules version 3.2.2.90459 Rule breakdown below pts rule name description ---- ---------------------- -------------------------------------------------- 0.00 HTML_MESSAGE BODY: HTML included in message --_000_EAE675A223415848A14AA69EBCDE9D0A591492D66AEXCHslccint_ Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Sorry for assuming you were using CS5.5 Production Premium. But yeah....I s= uppose it does seem like a limitation if you get footage from a shooter tha= t ran a mic into channels 3 or 4. P2 is kind of a unique animal-one that y= ou love and get used to its quirks if you're the camera owner/editor. You l= earn quickly to run your ext mic (for voice) into Ch 1. The workaround I de= scribed goes super quick and should you ever need to pull keys using rogue = audio on Channels 2 through 4, it's a snap. By "rogue" I mean audio that wa= s accidentally put there. A P2 shooter can run ext mic into Ch 1 for voice = and pull nat sound from Ch 2, 3, or 4 depending on his on-cam mic capabilit= y and settings. John From: After Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of= Tupper, Scott (HQP) Sent: Tuesday, March 06, 2012 10:06 AM To: After Effects Mail List Subject: Re: [AE] audio missing from mxf in AE Did not know this was a limitation of AE but kinda makes send. I did notic= ed that when I started digging more in AE that this was the case. Since I = already pulled my keys, I am using Episode to convert the appropriate mxf a= udio files to aiffs and will sync back up in FCP. Perhaps it might be time= to drop FCP/Duck. Thanks John. ________________________________ From: After Effects Mail List [AE-List@media-motion.tv] on behalf of John M= organ [John.Morgan@slcc.edu] Sent: Tuesday, March 06, 2012 8:57 AM To: After Effects Mail List Subject: Re: [AE] audio missing from mxf in AE Oops. "Then the .mxf audio track of choice can be imported to Ae as a .wav = file." (not as .mxf audio) John From: After Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of= John Morgan Sent: Tuesday, March 06, 2012 9:55 AM To: After Effects Mail List Subject: Re: [AE] audio missing from mxf in AE Scott. Best anyone can do (if you know you're going to need P2 audio in Ae) is to = make sure they plug in any off-camera mics to channel 1 on a P2 cam. Then t= heir primary audio track will always be on ch 1 and will always be seen in = Ae. Only way I can see to workaround for channels 2-4 for Ae is to load th= e clip into a Pr sequence, right-click (choose edit in Audition), then in A= udition select the track of choice and export as .wav. Then the .mxf audio = track of choice can be brought into Ae. Native MXF audio won't import. Sorry if you already knew all this. You didn't want the bad news answer of = "no." John From: After Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of= Tupper, Scott (HQP) Sent: Tuesday, March 06, 2012 9:18 AM To: After Effects Mail List Subject: [AE] audio missing from mxf in AE Tried this for the first time and noticed that while AE 10.0 will work nati= vely with P2 MXF media, it appears to only import 1 of the 4 audio channels= . Is there a different way to get AE to recognize the remaining channels? Only good news please :-) Thanks!!! -scott This message, and any attachments, is intended only for the use of the addr= essee and may contain information that is privileged and confidential or ot= herwise exempt from disclosure under applicable law. If the reader of this = e-mail is not the intended recipient, you are hereby notified that any unau= thorized use, dissemination, distribution or reproduction of this message i= s prohibited. If you have received this communication in error, please noti= fy the sender by return e-mail and delete this e-mail and any attachments f= rom your system.=20=20 This message, and any attachments, is intended only for the use of the addr= essee and may contain information that is privileged and confidential or ot= herwise exempt from disclosure under applicable law. If the reader of this= e-mail is not the intended recipient, you are hereby notified that any una= uthorized use, dissemination, distribution or reproduction of this message = is prohibited. If you have received this communication in error, please no= tify the sender by return e-mail and delete this e-mail and any attachments= from your system.= --_000_EAE675A223415848A14AA69EBCDE9D0A591492D66AEXCHslccint_ Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable

Sorry for= assuming you were using CS5.5 Production Premium. But yeah….I suppos= e it does seem like a limitation if you get footage from a shooter that ran= a mic into channels 3 or 4.  P2 is kind of a unique animal—one = that you love and get used to its quirks if you’re the camera owner/e= ditor. You learn quickly to run your ext mic (for voice) into Ch 1. The wor= karound I described goes super quick and should you ever need to pull keys = using rogue audio on Channels 2 through 4, it’s a snap. By “rog= ue” I mean audio that was accidentally put there. A P2 shooter can ru= n ext mic into Ch 1 for voice and pull nat sound from Ch 2, 3, or 4 dependi= ng on his on-cam mic capability and settings.

 

John

 

From: After Effects Mail List [mai= lto:AE-List@media-motion.tv] On Behalf Of Tupper, Scott (HQP)
= Sent: Tuesday, March 06, 2012 10:06 AM
To: After Effects Mail= List
Subject: Re: [AE] audio missing from mxf in AE

 

Did not know this was a limitation of AE but kinda makes = send.  I did noticed that when I started digging more in AE that this = was the case.  Since I already pulled my keys, I am using Episode to c= onvert the appropriate mxf audio files to aiffs and will sync back up in FC= P.  Perhaps it might be time to drop FCP/Duck.

<= div>

 

Thanks John.


From: After Effects Mail List [AE-List@media-motion.tv] on behalf of Jo= hn Morgan [John.Morgan@slcc.edu]
Sent: Tuesday, March 06, 2012 8:= 57 AM
To: After Effects Mail List
Subject: Re: [AE] aud= io missing from mxf in AE

Oops. “Then the .m= xf audio track of choice can be imported to Ae as a .wav file.” (not = as .mxf audio)

 

John

 

From: After Effects Mail List [mailto:AE-List@media= -motion.tv] On Behalf Of John Morgan
Sent: Tuesday, March = 06, 2012 9:55 AM
To: After Effects Mail List
Subject: R= e: [AE] audio missing from mxf in AE

 

Scott.

Best anyone can do (if you know you’re going to need P2 audio in Ae)= is to make sure they plug in any off-camera mics to channel 1 on a P2 cam.= Then their primary audio track will always be on ch 1 and will always be s= een in Ae. Only way I can see to  workaround for channels 2-4 for Ae i= s to load the clip into a Pr sequence, right-click (choose edit in Audition= ), then in Audition select the track of choice and export as .wav. Then the= .mxf audio track of choice can be brought into Ae. Native MXF audio won= 217;t import.

 =

Sorry if you already knew all this. = You didn’t want the bad news answer of “no.”

&nb= sp;

John

<= p class=3DMsoNormal> 

From: After Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of= Tupper, Scott (HQP)
Sent: Tuesday, March 06, 2012 9:18 AMTo: After Effects Mail List
Subject: [AE] audio missing f= rom mxf in AE

 

Tried this for the first time and no= ticed that while AE 10.0 will work natively with P2 MXF media, it appears t= o only import 1 of the 4 audio channels.  Is there a different&nb= sp;way to get AE to recognize the remaining channels?

Only good news please :-)

 

Thanks!= !!

 

-scott


This message, and any attachments, is intended only f= or the use of the addressee and may contain information that is privileged = and confidential or otherwise exempt from disclosure under applicable law. = If the reader of this e-mail is not the intended recipient, you are hereby = notified that any unauthorized use, dissemination, distribution or reproduc= tion of this message is prohibited. If you have received this communication= in error, please notify the sender by return e-mail and delete this e-mail= and any attachments from your system.  ­­  

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