Return-Path: Received: from mailc2.tigertech.net ([208.80.4.156] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4649587 for AE-List@media-motion.tv; Thu, 08 Mar 2012 21:42:07 +0100 Received: from localhost (localhost [127.0.0.1]) by mailc2.tigertech.net (Postfix) with ESMTP id 0C9F72405BF for ; Thu, 8 Mar 2012 12:49:04 -0800 (PST) X-Virus-Scanned: Debian amavisd-new at c2.tigertech.net Received: from [10.10.10.71] (unknown [65.223.213.3]) by mailc2.tigertech.net (Postfix) with ESMTPA id 9ADC82405BD for ; Thu, 8 Mar 2012 12:49:03 -0800 (PST) From: Bruce Tovsky Mime-Version: 1.0 (Apple Message framework v1084) Content-Type: multipart/alternative; boundary=Apple-Mail-1-745224707 Subject: Re: [AE] AE5.5 OpenGL crashes Date: Thu, 8 Mar 2012 15:49:02 -0500 In-Reply-To: To: "After Effects Mail List" References: Message-Id: X-Mailer: Apple Mail (2.1084) --Apple-Mail-1-745224707 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=us-ascii an update on this situation: i have narrowed the disk space hog down to caching - when i initiate a = render, as it progresses ae gradually eats up all available disk space. = and caching is turned OFF in prefs. stopping and clearing the caches = brings it all back. now the question is... why? this project has = everything going against it: lots of large psd's as backgrounds, a = smattering of RED Epic files imported directly, plus ProRes 422HQ HD = transcodes for the stuff that doesn't need to look extra crispy at high = magnifications. but this is in an SD comp ultimately. 8 bit (though i'd = like to go 16 bit). this project also suffers from looonnnggg saves = (sometimes) and lots of looonnngg beachballs that generally clear = themselves up if left to their own devices. my system: macbook pro 17 / = i7 / os x 10.6.7 / 8 gig ram / ae 5.5. b On Mar 7, 2012, at 2:40 PM, Daniel Ramirez wrote: > Doh. I forgot you're on the Mac. Depending on your GPU, sometime's = there's an available driver on the Mac, but generally, people update = when Apple tells them to update. >=20 > If you click the Fast Previews button in the comp window(Box with a = lightning bolt) and choose OFF, AE shouldn't be using OpenGL at all = unless it's for a GPU accelerated effect. >=20 >=20 > On Wed, Mar 7, 2012 at 11:32 AM, Bruce Tovsky = wrote: > hi daniel > i did try various options in the GL dialog and preview panes, and no, = haven't updated graphics card drivers - in fact didn't know i could do = that with my laptop. > b >=20 > On Mar 7, 2012, at 2:21 PM, Daniel Ramirez wrote: >=20 >> Have you tried turning OpenGL off and/or updating your graphics card = drivers? >>=20 >> " and i also have been continually getting errors that my startup = disk is full. when i check my drive it shows 15MB free space, and upon = closing AE it goes back to about 30gig " >>=20 >> Whoah. Try turning off disk caching completely. It's possible there's = a bug with the preference or some other subtlety, but this isn't = something I've seen before. >>=20 >> On Wed, Mar 7, 2012 at 11:07 AM, Bruce Tovsky = wrote: >> hi all >> since upgrading to AE 5.5 on my MacbookPro 17 i7 OSX 10.6.7 i've been = getting a lot of odd behavior/crashes that seem to be mostly related to = Open GL. i'll be scrubbing the timeline to find a cue and AE will = sometimes crash and generate a new save and sometimes just beachball. i = have a couple of projects that have a bit of unavoidable bloat that take = a long time to open, and i also have been continually getting errors = that my startup disk is full. when i check my drive it shows 15MB free = space, and upon closing AE it goes back to about 30gig. i have capped my = disk cache in prefs so i'm at a loss to track down that one. and now one = of the large projects won't open at all - beachballs on "open project." = smaller projects open swiftly. >> any thoughts would be appreciated - i am about to try importing the = project into a fresh one. >> cheers >> bruce >>=20 >>=20 >> +---End of message---+ >> To unsubscribe send any message to >>=20 >=20 >=20 >=20 --Apple-Mail-1-745224707 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=us-ascii an = update on this situation:
i have narrowed the disk space hog down to = caching - when i initiate a render, as it progresses ae gradually eats = up all available disk space. and caching is turned OFF in prefs. = stopping and clearing the caches brings it all back. now the question = is... why? this project has everything going against it: lots of large = psd's as backgrounds, a smattering of RED Epic files imported directly, = plus ProRes 422HQ HD transcodes for the stuff that doesn't need to look = extra crispy at high magnifications. but this is in an SD comp = ultimately. 8 bit (though i'd like to go 16 bit). this project also = suffers from looonnnggg saves (sometimes) and lots of looonnngg = beachballs that generally clear themselves up if left to their own = devices. my system: macbook pro 17 / i7 / os x 10.6.7 / 8 gig ram / ae = 5.5.
b

On Mar 7, 2012, at 2:40 PM, = Daniel Ramirez wrote:

Doh. I = forgot you're on the Mac. Depending on your GPU, sometime's there's an = available driver on the Mac, but generally, people update when Apple = tells them to update.

If you click the Fast Previews = button in the comp window(Box with a lightning bolt) and choose OFF, AE = shouldn't be using OpenGL at all unless it's for a GPU accelerated = effect.


On Wed, Mar 7, 2012 at 11:32 AM, = Bruce Tovsky <bruce@skeletonhome.com> wrote:
hi daniel
i did try various = options in the GL dialog and preview panes, and no, haven't updated = graphics card drivers - in fact didn't know i could do that with my = laptop.
b

On Mar 7, 2012, at 2:21 PM, Daniel = Ramirez wrote:

Have you tried turning = OpenGL off and/or updating your graphics card drivers?

" and i also have been continually getting errors that my startup disk is = full. when i check my drive it shows 15MB free space, and upon closing = AE it goes back to about 30gig "

Whoah. Try = turning off disk caching completely. It's possible there's a bug with = the preference or some other subtlety, but this isn't something I've = seen before.

On Wed, Mar 7, 2012 at 11:07 AM, Bruce = Tovsky <bruce@skeletonhome.com> = wrote:
hi all
since upgrading to AE 5.5 on my MacbookPro 17 i7 OSX 10.6.7 i've been = getting a lot of odd behavior/crashes that seem to be mostly related to = Open GL. i'll be scrubbing the timeline to find a cue and AE will = sometimes crash and generate a new save and sometimes just beachball. i = have a couple of projects that have a bit of unavoidable bloat that take = a long time to open, and i also have been continually getting errors = that my startup disk is full. when i check my drive it shows 15MB free = space, and upon closing AE it goes back to about 30gig. i have capped my = disk cache in prefs so i'm at a loss to track down that one. and now one = of the large projects won't open at all - beachballs on "open project." = smaller projects open swiftly.
any thoughts would be appreciated - i am about to try importing the = project into a fresh one.
cheers
bruce


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