Return-Path: Received: from mailb2.tigertech.net ([208.80.4.154] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4649611 for AE-List@media-motion.tv; Thu, 08 Mar 2012 22:08:35 +0100 Received: from localhost (localhost [127.0.0.1]) by mailb2.tigertech.net (Postfix) with ESMTP id E7C371C08D8 for ; Thu, 8 Mar 2012 13:15:31 -0800 (PST) X-Virus-Scanned: Debian amavisd-new at b2.tigertech.net Received: from [10.10.10.71] (unknown [65.223.213.3]) by mailb2.tigertech.net (Postfix) with ESMTPA id 264321C08CB for ; Thu, 8 Mar 2012 13:15:31 -0800 (PST) From: Bruce Tovsky Mime-Version: 1.0 (Apple Message framework v1084) Content-Type: multipart/alternative; boundary=Apple-Mail-3-746812446 Subject: Re: [AE] AE5.5 OpenGL crashes Date: Thu, 8 Mar 2012 16:15:30 -0500 In-Reply-To: To: "After Effects Mail List" References: Message-Id: X-Mailer: Apple Mail (2.1084) --Apple-Mail-3-746812446 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=us-ascii oh, and for the other stuff, all great points and normal workflow here, = but this one job is full of runarounds to fix problematic scenarios, = hence the big layered psd's that i need to pull hi-rez elements from, = etc etc. b On Mar 8, 2012, at 4:03 PM, Teddy Gage wrote: > Red native res files for SD output? Sounds like overkill. I'd suggest = rendering at half res and reimporting anything over 720p. Downres your = psds and import as tif or png. You won't notice a difference. And 8 gb = ram can quickly get choked by RED and large prores renders. Clean up = your project. Any huge footage files in your project folder are gonna = slow everything down as well >=20 > On Mar 8, 2012 3:50 PM, "Bruce Tovsky" wrote: > an update on this situation: > i have narrowed the disk space hog down to caching - when i initiate a = render, as it progresses ae gradually eats up all available disk space. = and caching is turned OFF in prefs. stopping and clearing the caches = brings it all back. now the question is... why? this project has = everything going against it: lots of large psd's as backgrounds, a = smattering of RED Epic files imported directly, plus ProRes 422HQ HD = transcodes for the stuff that doesn't need to look extra crispy at high = magnifications. but this is in an SD comp ultimately. 8 bit (though i'd = like to go 16 bit). this project also suffers from looonnnggg saves = (sometimes) and lots of looonnngg beachballs that generally clear = themselves up if left to their own devices. my system: macbook pro 17 / = i7 / os x 10.6.7 / 8 gig ram / ae 5.5. > b >=20 > On Mar 7, 2012, at 2:40 PM, Daniel Ramirez wrote: >=20 >> Doh. I forgot you're on the Mac. Depending on your GPU, sometime's = there's an available driver on the Mac, but generally, people update = when Apple tells them to update. >>=20 >> If you click the Fast Previews button in the comp window(Box with a = lightning bolt) and choose OFF, AE shouldn't be using OpenGL at all = unless it's for a GPU accelerated effect. >>=20 >>=20 >> On Wed, Mar 7, 2012 at 11:32 AM, Bruce Tovsky = wrote: >> hi daniel >> i did try various options in the GL dialog and preview panes, and no, = haven't updated graphics card drivers - in fact didn't know i could do = that with my laptop. >> b >>=20 >> On Mar 7, 2012, at 2:21 PM, Daniel Ramirez wrote: >>=20 >>> Have you tried turning OpenGL off and/or updating your graphics card = drivers? >>>=20 >>> " and i also have been continually getting errors that my startup = disk is full. when i check my drive it shows 15MB free space, and upon = closing AE it goes back to about 30gig " >>>=20 >>> Whoah. Try turning off disk caching completely. It's possible = there's a bug with the preference or some other subtlety, but this isn't = something I've seen before. >>>=20 >>> On Wed, Mar 7, 2012 at 11:07 AM, Bruce Tovsky = wrote: >>> hi all >>> since upgrading to AE 5.5 on my MacbookPro 17 i7 OSX 10.6.7 i've = been getting a lot of odd behavior/crashes that seem to be mostly = related to Open GL. i'll be scrubbing the timeline to find a cue and AE = will sometimes crash and generate a new save and sometimes just = beachball. i have a couple of projects that have a bit of unavoidable = bloat that take a long time to open, and i also have been continually = getting errors that my startup disk is full. when i check my drive it = shows 15MB free space, and upon closing AE it goes back to about 30gig. = i have capped my disk cache in prefs so i'm at a loss to track down that = one. and now one of the large projects won't open at all - beachballs on = "open project." smaller projects open swiftly. >>> any thoughts would be appreciated - i am about to try importing the = project into a fresh one. >>> cheers >>> bruce >>>=20 >>>=20 >>> +---End of message---+ >>> To unsubscribe send any message to >>>=20 >>=20 >>=20 >>=20 >=20 >=20 --Apple-Mail-3-746812446 Content-Transfer-Encoding: 7bit Content-Type: text/html; charset=us-ascii oh, and for the other stuff, all great points and normal workflow here, but this one job is full of runarounds to fix problematic scenarios, hence the big layered psd's that i need to pull hi-rez elements from, etc etc.
b

On Mar 8, 2012, at 4:03 PM, Teddy Gage wrote:

Red native  res files for SD output? Sounds like overkill. I'd suggest rendering at half res and reimporting anything over 720p. Downres your psds and import as tif or png. You won't notice a difference. And 8 gb ram can quickly get choked by RED and large prores renders. Clean up your project. Any huge footage files in your project folder are gonna slow everything down as well

On Mar 8, 2012 3:50 PM, "Bruce Tovsky" <bruce@skeletonhome.com> wrote:
an update on this situation:
i have narrowed the disk space hog down to caching - when i initiate a render, as it progresses ae gradually eats up all available disk space. and caching is turned OFF in prefs. stopping and clearing the caches brings it all back. now the question is... why? this project has everything going against it: lots of large psd's as backgrounds, a smattering of RED Epic files imported directly, plus ProRes 422HQ HD transcodes for the stuff that doesn't need to look extra crispy at high magnifications. but this is in an SD comp ultimately. 8 bit (though i'd like to go 16 bit). this project also suffers from looonnnggg saves (sometimes) and lots of looonnngg beachballs that generally clear themselves up if left to their own devices. my system: macbook pro 17 / i7 / os x 10.6.7 / 8 gig ram / ae 5.5.
b

On Mar 7, 2012, at 2:40 PM, Daniel Ramirez wrote:

Doh. I forgot you're on the Mac. Depending on your GPU, sometime's there's an available driver on the Mac, but generally, people update when Apple tells them to update.

If you click the Fast Previews button in the comp window(Box with a lightning bolt) and choose OFF, AE shouldn't be using OpenGL at all unless it's for a GPU accelerated effect.


On Wed, Mar 7, 2012 at 11:32 AM, Bruce Tovsky <bruce@skeletonhome.com> wrote:
hi daniel
i did try various options in the GL dialog and preview panes, and no, haven't updated graphics card drivers - in fact didn't know i could do that with my laptop.
b

On Mar 7, 2012, at 2:21 PM, Daniel Ramirez wrote:

Have you tried turning OpenGL off and/or updating your graphics card drivers?

" and i also have been continually getting errors that my startup disk is full. when i check my drive it shows 15MB free space, and upon closing AE it goes back to about 30gig "

Whoah. Try turning off disk caching completely. It's possible there's a bug with the preference or some other subtlety, but this isn't something I've seen before.

On Wed, Mar 7, 2012 at 11:07 AM, Bruce Tovsky <bruce@skeletonhome.com> wrote:
hi all
since upgrading to AE 5.5 on my MacbookPro 17 i7 OSX 10.6.7 i've been getting a lot of odd behavior/crashes that seem to be mostly related to Open GL. i'll be scrubbing the timeline to find a cue and AE will sometimes crash and generate a new save and sometimes just beachball. i have a couple of projects that have a bit of unavoidable bloat that take a long time to open, and i also have been continually getting errors that my startup disk is full. when i check my drive it shows 15MB free space, and upon closing AE it goes back to about 30gig. i have capped my disk cache in prefs so i'm at a loss to track down that one. and now one of the large projects won't open at all - beachballs on "open project." smaller projects open swiftly.
any thoughts would be appreciated - i am about to try importing the project into a fresh one.
cheers
bruce


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