Return-Path: Received: from mail-gx0-f169.google.com ([209.85.161.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4654123 for AE-List@media-motion.tv; Tue, 13 Mar 2012 18:17:35 +0100 Received: by ggeq1 with SMTP id q1so842110gge.28 for ; Tue, 13 Mar 2012 10:24:41 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:from:date:message-id:subject:to:content-type; bh=Tn0TWKDYA6MDxLt2PmTuenYcvOvUAvNASDaKfDJgx7Q=; b=OXhhpxCyPbPu8hUs7gF3a45d/MPvPo0VPIZneEh2sQQR99h6VoYJ1ladHKcIE8QvX8 CXFDVcrTznX9hGFB0u72r8zUXRSNH5cGggFk5mQ+sZdbVdXC5uJxrpmCJ8Ft/R1qQWWI c+EVuozL2zlo31kUB7RndHgcYrpaiOPEJv3KqM3t/2Vr7Gh12qC6CTA53xTYLQyxthZs QXKKDZ/mdO710InIJZ7D8e5xjgZg+/zq4W+DPFW8OpjsZvLrPiMhAmsuHSONukZ1jmAF xRo4piAPBS/0IQbHmMtUpONKeU31izqmwp85oFLgqDqxfY4JixlGI0ITg8Jqqzv6cS42 V3KQ== Received: by 10.182.38.8 with SMTP id c8mr13008294obk.34.1331659481547; Tue, 13 Mar 2012 10:24:41 -0700 (PDT) MIME-Version: 1.0 Received: by 10.182.52.233 with HTTP; Tue, 13 Mar 2012 10:24:01 -0700 (PDT) From: Teddy Gage Date: Tue, 13 Mar 2012 13:24:01 -0400 Message-ID: Subject: [OT] 3D program discussion To: After Effects Mail List Content-Type: multipart/alternative; boundary=f46d0447f2745c04b604bb23226c --f46d0447f2745c04b604bb23226c Content-Type: text/plain; charset=ISO-8859-1 Hi guys just curious for some opinions - not looking to start any "which is best" flame fest, but a rational discourse on the current state of 3D tools many of you use in conjunction with AE. As a little background, I'm currently looking to pick up and teach myself a new program, but don't really want to invest hours of training into something I'll never use on an actual job. As a caveat, I would already consider myself an intermediate to strong Maya / Mental Ray user. Maybe it's all I need to know, but I have a new computer and I'm itching get some new software under my belt. I've started some of the basics of Cinema 4D, which seems to be a relative standard in terms of fast workflow and easier learning curve in motion graphics. My question is: what would be the best use of my time to begin picking up, or should I just further my investment in Maya? here's sort of a rundown of the current state of things as I see it. I'm sure I have some inaccurate preconceived notions Cinema 4d: easiest to use, fast workflow, something of a "standard" for motion graphics? Is it still being actively developed etc? Is it something every studio is using? Maya: used a lot in film / high end commercials - steeper learning curve but very flexible. shaders are complicated but powerful. Good dynamics engine 3dstudio max: used mostly for games / particles work? Houdini: largely programming / expression based workflow, shaders are a nightmare, most powerful rigging / muscles / particle system. learning curve is like a cliff (took two months of instruction, barely scratched the surface) XSI / softimage: don't know much about XSI, good particle systems? zbrush: specialized modeling, used a lot in games and creature design. confusing GUI (imo) and strange workflow. very fun to use though... blender: used it extensively five years ago, have seen some great work out of it. Very different paradigms, and was never very user-friendly. again, I know the line is "whatever you can use to do the job" but I'm wondering what would make the most sense to be competitive and compatible with most studios as a freelancer. I'm sure there are things I'm overlooking as well. -- Animator & Editor www.teddygage.com Brooklyn --f46d0447f2745c04b604bb23226c Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Hi guys just curious for some opinions - not looking to start any "whi= ch is best" flame fest, but a rational discourse on the current state = of 3D tools many of you use in conjunction with AE.

As a= little background, I'm currently looking to pick up and teach myself a= new program, but don't really want to invest hours of training into so= mething I'll never use on an actual job. As a caveat, I would already c= onsider myself an intermediate to strong Maya / Mental Ray user. Maybe it&#= 39;s all I need to know, but I have a new computer and I'm itching get = some new software under my belt. I've started some of the basics of Cin= ema 4D, which seems to be a relative standard in terms of fast workflow and= easier learning curve in motion graphics.=A0

My question is: what would be the best use of my time t= o begin picking up, or should I just further my investment in Maya?

here's sort of a rundown of the current state of thin= gs as I see it. I'm sure I have some inaccurate preconceived notions

Cinema 4d: easiest to use, fast workflow, something of = a "standard" for motion graphics? Is it still being actively deve= loped etc? Is it something every studio is using?

Maya: used a lot in film / high end commercials - steeper learning curve bu= t very flexible. shaders are complicated but powerful. Good dynamics engine= =A0

3dstudio max: used mostly for games / particle= s work?=A0

Houdini: largely programming / expression based workflo= w, shaders are a nightmare, most powerful rigging / muscles / particle syst= em. learning curve is like a cliff (took two months of instruction, barely = scratched the surface)

XSI / softimage: don't know much about XSI, good pa= rticle systems?

zbrush: specialized modeling, used= a lot in games and creature design. confusing GUI (imo) and strange workfl= ow. very fun to use though...

blender: used it extensively five years ago, have seen = some great work out of it. Very different paradigms, and was never very use= r-friendly.=A0

again, I know the line is "wha= tever you can use to do the job" but I'm wondering what would make= the most sense to be competitive and compatible with most studios as a fre= elancer. I'm sure there are things I'm overlooking as well.=A0



--
Animator & Editor
www.teddygage.com
Brooklyn

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