Return-Path: Received: from mail-gy0-f169.google.com ([209.85.160.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4654159 for AE-List@media-motion.tv; Tue, 13 Mar 2012 18:40:51 +0100 Received: by ghrr18 with SMTP id r18so862994ghr.28 for ; Tue, 13 Mar 2012 10:47:57 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=google.com; s=20120113; h=from:mime-version:content-type:subject:date:in-reply-to:to :references:message-id:x-mailer:x-gm-message-state; bh=+650NETw0d2rwyv0jDzMqjxhaMkhVAMbXLlS4wkyXOU=; b=XSjbrf7pNPkxQNhW5WeuyUDolkecZcWPvwBxxam4jD4uRC3yCSuoFO2Obo3EvX8Jqu EELH5GosiGTgVI80EXEjZBpWKidApEhIbD8zVBBck2glDW8tpK9tSCUTjH22m6yW5M6z 3IJvaDZPKInLpADoWQmFWRrL9ePrOqRicml2u9krfIvjvZysYeR3IzpqG4IgtukzuaNJ dKglh/U2fzHK7b03dhz3zn0cDAio80wiRVZ+uT08wmqQejTl1/IHKMrYFKtJ08jzlnZX 9ut38DcyPgeze02m+fs7vhDVPKptt8L6wUd2O04zlre7DHZSkTCNInOr+UMqGdWK00JP XX0Q== Received: by 10.182.38.3 with SMTP id c3mr12791905obk.42.1331660877077; Tue, 13 Mar 2012 10:47:57 -0700 (PDT) Return-Path: Received: from new-host-6.home (pool-71-118-69-150.lsanca.fios.verizon.net. [71.118.69.150]) by mx.google.com with ESMTPS id x9sm1369661oea.7.2012.03.13.10.47.55 (version=TLSv1/SSLv3 cipher=OTHER); Tue, 13 Mar 2012 10:47:56 -0700 (PDT) From: Alex Czetwertynski Mime-Version: 1.0 (Apple Message framework v1084) Content-Type: multipart/alternative; boundary=Apple-Mail-5--981127676 Subject: Re: [AE] [OT] 3D program discussion Date: Tue, 13 Mar 2012 10:47:54 -0700 In-Reply-To: To: "After Effects Mail List" References: Message-Id: <29B40308-9FAC-45CF-AD02-E41428811E41@disciplefilms.com> X-Mailer: Apple Mail (2.1084) X-Gm-Message-State: ALoCoQnxe/QymvxuXAW8MQHQ0womEoALadtMd5X6LB87xsw0ATc1JWjy257Ca3m8JUBMYgrPGSbF --Apple-Mail-5--981127676 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=us-ascii If you are able to teach yourself Houdini and use it in production, you = will never run out of work...The biggest problem Houdini shops have is = scarcity of talent. It will probably also be a very intellectually rewarding process.... On Mar 13, 2012, at 10:24 AM, Teddy Gage wrote: > Hi guys just curious for some opinions - not looking to start any = "which is best" flame fest, but a rational discourse on the current = state of 3D tools many of you use in conjunction with AE. >=20 > As a little background, I'm currently looking to pick up and teach = myself a new program, but don't really want to invest hours of training = into something I'll never use on an actual job. As a caveat, I would = already consider myself an intermediate to strong Maya / Mental Ray = user. Maybe it's all I need to know, but I have a new computer and I'm = itching get some new software under my belt. I've started some of the = basics of Cinema 4D, which seems to be a relative standard in terms of = fast workflow and easier learning curve in motion graphics.=20 >=20 > My question is: what would be the best use of my time to begin picking = up, or should I just further my investment in Maya? >=20 > here's sort of a rundown of the current state of things as I see it. = I'm sure I have some inaccurate preconceived notions >=20 > Cinema 4d: easiest to use, fast workflow, something of a "standard" = for motion graphics? Is it still being actively developed etc? Is it = something every studio is using? >=20 > Maya: used a lot in film / high end commercials - steeper learning = curve but very flexible. shaders are complicated but powerful. Good = dynamics engine=20 >=20 > 3dstudio max: used mostly for games / particles work?=20 >=20 > Houdini: largely programming / expression based workflow, shaders are = a nightmare, most powerful rigging / muscles / particle system. learning = curve is like a cliff (took two months of instruction, barely scratched = the surface) >=20 > XSI / softimage: don't know much about XSI, good particle systems? >=20 > zbrush: specialized modeling, used a lot in games and creature design. = confusing GUI (imo) and strange workflow. very fun to use though... >=20 > blender: used it extensively five years ago, have seen some great work = out of it. Very different paradigms, and was never very user-friendly.=20= >=20 > again, I know the line is "whatever you can use to do the job" but I'm = wondering what would make the most sense to be competitive and = compatible with most studios as a freelancer. I'm sure there are things = I'm overlooking as well.=20 >=20 >=20 >=20 > --=20 > Animator & Editor > www.teddygage.com > Brooklyn >=20 --Apple-Mail-5--981127676 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=us-ascii If = you are able to teach yourself Houdini and use it in production, you = will never run out of work...The biggest problem Houdini shops have is = scarcity of talent.
It will probably also be a very intellectually = rewarding = process....


On Mar 13, = 2012, at 10:24 AM, Teddy Gage wrote:

Hi guys = just curious for some opinions - not looking to start any "which is = best" flame fest, but a rational discourse on the current state of 3D = tools many of you use in conjunction with AE.

As a = little background, I'm currently looking to pick up and teach myself a = new program, but don't really want to invest hours of training into = something I'll never use on an actual job. As a caveat, I would already = consider myself an intermediate to strong Maya / Mental Ray user. Maybe = it's all I need to know, but I have a new computer and I'm itching get = some new software under my belt. I've started some of the basics of = Cinema 4D, which seems to be a relative standard in terms of fast = workflow and easier learning curve in motion graphics. 

My question is: what would be the best use of my = time to begin picking up, or should I just further my investment in = Maya?

here's sort of a rundown of the current = state of things as I see it. I'm sure I have some inaccurate = preconceived notions

Cinema 4d: easiest to use, fast workflow, something = of a "standard" for motion graphics? Is it still being actively = developed etc? Is it something every studio is = using?

Maya: used a lot in film / high end commercials - steeper learning curve = but very flexible. shaders are complicated but powerful. Good dynamics = engine 

3dstudio max: used mostly for = games / particles work? 

Houdini: largely programming / expression based = workflow, shaders are a nightmare, most powerful rigging / muscles / = particle system. learning curve is like a cliff (took two months of = instruction, barely scratched the surface)

XSI / softimage: don't know much about XSI, good = particle systems?

zbrush: specialized modeling, = used a lot in games and creature design. confusing GUI (imo) and strange = workflow. very fun to use though...

blender: used it extensively five years ago, have = seen some great work out of it. Very different paradigms, and was never = very user-friendly. 

again, I know the = line is "whatever you can use to do the job" but I'm wondering what = would make the most sense to be competitive and compatible with most = studios as a freelancer. I'm sure there are things I'm overlooking as = well. 



--
Animator & Editor
www.teddygage.com
Brooklyn


= --Apple-Mail-5--981127676--