Mailing List AE-List@media-motion.tv ? Message #42493
From: Alex Czetwertynski <alex@disciplefilms.com>
Subject: Re: [AE] [OT] 3D program discussion
Date: Tue, 13 Mar 2012 10:47:54 -0700
To: After Effects Mail List <AE-List@media-motion.tv>
If you are able to teach yourself Houdini and use it in production, you will never run out of work...The biggest problem Houdini shops have is scarcity of talent.
It will probably also be a very intellectually rewarding process....


On Mar 13, 2012, at 10:24 AM, Teddy Gage wrote:

Hi guys just curious for some opinions - not looking to start any "which is best" flame fest, but a rational discourse on the current state of 3D tools many of you use in conjunction with AE.

As a little background, I'm currently looking to pick up and teach myself a new program, but don't really want to invest hours of training into something I'll never use on an actual job. As a caveat, I would already consider myself an intermediate to strong Maya / Mental Ray user. Maybe it's all I need to know, but I have a new computer and I'm itching get some new software under my belt. I've started some of the basics of Cinema 4D, which seems to be a relative standard in terms of fast workflow and easier learning curve in motion graphics. 

My question is: what would be the best use of my time to begin picking up, or should I just further my investment in Maya?

here's sort of a rundown of the current state of things as I see it. I'm sure I have some inaccurate preconceived notions

Cinema 4d: easiest to use, fast workflow, something of a "standard" for motion graphics? Is it still being actively developed etc? Is it something every studio is using?

Maya: used a lot in film / high end commercials - steeper learning curve but very flexible. shaders are complicated but powerful. Good dynamics engine 

3dstudio max: used mostly for games / particles work? 

Houdini: largely programming / expression based workflow, shaders are a nightmare, most powerful rigging / muscles / particle system. learning curve is like a cliff (took two months of instruction, barely scratched the surface)

XSI / softimage: don't know much about XSI, good particle systems?

zbrush: specialized modeling, used a lot in games and creature design. confusing GUI (imo) and strange workflow. very fun to use though...

blender: used it extensively five years ago, have seen some great work out of it. Very different paradigms, and was never very user-friendly. 

again, I know the line is "whatever you can use to do the job" but I'm wondering what would make the most sense to be competitive and compatible with most studios as a freelancer. I'm sure there are things I'm overlooking as well. 



--
Animator & Editor
www.teddygage.com
Brooklyn


 
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