Return-Path: Received: from nm7-vm1.bullet.mail.ne1.yahoo.com ([98.138.90.250] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with SMTP id 4654239 for ae-list@media-motion.tv; Tue, 13 Mar 2012 19:59:02 +0100 Received: from [98.138.226.180] by nm7.bullet.mail.ne1.yahoo.com with NNFMP; 13 Mar 2012 19:06:08 -0000 Received: from [209.191.108.97] by tm15.bullet.mail.ne1.yahoo.com with NNFMP; 13 Mar 2012 19:06:08 -0000 Received: from [66.94.237.120] by t4.bullet.mud.yahoo.com with NNFMP; 13 Mar 2012 19:06:08 -0000 Received: from [127.0.0.1] by omp1025.access.mail.mud.yahoo.com with NNFMP; 13 Mar 2012 19:06:08 -0000 X-Yahoo-Newman-Property: ymail-3 X-Yahoo-Newman-Id: 487808.5070.bm@omp1025.access.mail.mud.yahoo.com Received: (qmail 94819 invoked by uid 60001); 13 Mar 2012 19:06:08 -0000 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=yahoo.com; s=s1024; t=1331665568; bh=0Pbg75stBBSt/DUadTk68BJccuxZfh8QUfmAuhloH3I=; h=X-YMail-OSG:Received:X-Mailer:References:Message-ID:Date:From:Reply-To:Subject:To:In-Reply-To:MIME-Version:Content-Type; b=t2i52XLHsOe+w6EBRoOnpRAs7pFpc+VEVABSvcs2anV3arPVO/N7fkLMYUTRW3t7vpMbLYBo1bfKJlo6WSJZqxOLUQ1XUpvdVuYvRtH4YFBbV4KPsa4R17ndr2BtOuBT5T+nh5U0mSnC7Ag1IA1h5Ivhs3Cr/8Ymn4/5l+QZvUM= DomainKey-Signature:a=rsa-sha1; q=dns; c=nofws; s=s1024; d=yahoo.com; h=X-YMail-OSG:Received:X-Mailer:References:Message-ID:Date:From:Reply-To:Subject:To:In-Reply-To:MIME-Version:Content-Type; b=I1H4KI4up/sqRKeSvujz0+ZXNqR9w94eolLXXL3/yQMZ6xP7bAxx3Zjck7SLhPV9JO0LJZz3QexmL7+5UC1bZhv8CGaVm0NaTyktlh9Bx3wQWWnYpaqTuk6R5XzcXOS4xlH/hmWGgbPzF+d+vpJCpC6RFLV/gZICECzZe8PCNNo=; X-YMail-OSG: sSAUEygVM1lB8DE0aNWeU5CsSb4Z313aJJoqskmeMsbWkSi UWhOyu8BeF3mfhvkor6jqcSWCDSrpMwHtp99ttultNIeAXpgHoqRh05XsK8r LIF8Kdxa7TtRIfnxddwHVxkz398rAU.yLqM8uGplNLSOQmtt3ByJQWlwwgsv AuBrdIBzA3AUV9BI52aI4KkJhQMYhtx2.S3pUR5WJ3xGWx3760NRT_PJmHJJ 2Biizg1DBC85HlvnNu5U7hkn2RmlYvE1N4IQ8uyqI_dx7dTTTZVVgl4qfPKT BpSsrg1NlzHOQ9_y49WlQrw_hcSb18eu9Z0olBdjFzuBy_rgvO8nMUCg2Asq BFoTa82BqbsRB.SZecQZt.DSPFEYt8V_KswmeoHSiYv3V08cb1QJ.3R96_m1 uc8DS.eQ9_07GDqAvYVk1N0MGx_KMHJFTSOzZLwwLCpOj040UC1DhI_9btx8 5z_L581L2dYnc2KZp.GDirTnzVLJXtr7DZ_17kF19Xv4VGAPMq7Zgv5D8wpK jcnH4boPY2DQz_5LilFT_nv8tWN_.SY3WcMnT1dz5P1CVnb_7vnf4YR7FEd8 bC6AG3hZVXQtmfdDr697O5nBJOg_uCzn1VdCSSpaGJ5ubUQ-- Received: from [66.227.68.178] by web84103.mail.mud.yahoo.com via HTTP; Tue, 13 Mar 2012 12:06:08 PDT X-Mailer: YahooMailWebService/0.8.116.338427 References: Message-ID: <1331665568.61849.YahooMailNeo@web84103.mail.mud.yahoo.com> Date: Tue, 13 Mar 2012 12:06:08 -0700 (PDT) From: mike cardeiro Reply-To: mike cardeiro Subject: Re: [AE] [OT] 3D program discussion To: After Effects Mail List In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="-2114655128-1195827291-1331665568=:61849" ---2114655128-1195827291-1331665568=:61849 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable I use 3d max which has the MOST excellent plugin Max2Ae which allows you to= transfer camera and object data between max and ae.=A0 I just finished a j= ob where I was able to create a 3d spline in ae, path constrain an object t= o follow the spline and use that data as a particle generator in particular= .=A0 It looked very cool and could not have been done in ae alone.=0A=0AI a= lso do a lot of 3d renderings of tv sets with a blank screen then composite= the screen in ae so when the creative director or client says "I want dora= the explorer=A0 in the tv instead of macGyver" I can swap out the tv foota= ge in ae without need of a 3d rerender.=0A=0A=0AMike Cardeiro=0AEditor/Anim= ator=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 =0AD4 Creative Grou= p - Philadelphia, PA=A0=A0=A0=A0 =0A215-483-4555=A0=A0=A0=A0=A0=A0=A0=A0=A0= =A0=A0=A0=A0=A0=A0=A0 =0A-------------------------------=0AResume | samples= =A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 =0Aht= tp://www.michaelcardeiro.com/resume/ =0A=0A=0A=0A=0A=0A>___________________= _____________=0A> From: Teddy Gage =0A>To: After Effec= ts Mail List =0A>Sent: Tuesday, March 13, 2012 1:= 24 PM=0A>Subject: [AE] [OT] 3D program discussion=0A> =0A>=0A>Hi guys just = curious for some opinions - not looking to start any "which is best" flame = fest, but a rational discourse on the current state of 3D tools many of you= use in conjunction with AE.=0A>=0A>=0A>As a little background, I'm current= ly looking to pick up and teach myself a new program, but don't really want= to invest hours of training into something I'll never use on an actual job= . As a caveat, I would already consider myself an intermediate to strong Ma= ya / Mental Ray user. Maybe it's all I need to know, but I have a new compu= ter and I'm itching get some new software under my belt. I've started some = of the basics of Cinema 4D, which seems to be a relative standard in terms = of fast workflow and easier learning curve in motion graphics.=A0=0A>=0A>= =0A>My question is: what would be the best use of my time to begin picking = up, or should I just further my investment in Maya?=0A>=0A>=0A>here's sort = of a rundown of the current state of things as I see it. I'm sure I have so= me inaccurate preconceived notions=0A>=0A>=0A>Cinema 4d: easiest to use, fa= st workflow, something of a "standard" for motion graphics? Is it still bei= ng actively developed etc? Is it something every studio is using?=0A>=0A>= =0A>Maya: used a lot in film / high end commercials - steeper learning curv= e but very flexible. shaders are complicated but powerful. Good dynamics en= gine=A0=0A>=0A>=0A>3dstudio max: used mostly for games / particles work?=A0= =0A>=0A>=0A>Houdini: largely programming / expression based workflow, shade= rs are a nightmare, most powerful rigging / muscles / particle system. lear= ning curve is like a cliff (took two months of instruction, barely scratche= d the surface)=0A>=0A>=0A>XSI / softimage: don't know much about XSI, good = particle systems?=0A>=0A>=0A>zbrush: specialized modeling, used a lot in ga= mes and creature design. confusing GUI (imo) and strange workflow. very fun= to use though...=0A>=0A>=0A>blender: used it extensively five years ago, h= ave seen some great work out of it. Very different paradigms, and was never= very user-friendly.=A0=0A>=0A>=0A>again, I know the line is "whatever you = can use to do the job" but I'm wondering what would make the most sense to = be competitive and compatible with most studios as a freelancer. I'm sure t= here are things I'm overlooking as well.=A0=0A>=0A>=0A>=0A>=0A>=0A>-- =0A>A= nimator & Editor=0A>www.teddygage.com=0A>Brooklyn=0A>=0A>=0A>=0A> ---2114655128-1195827291-1331665568=:61849 Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable
I use 3d m= ax which has the MOST excellent plugin Max2Ae which allows you to transfer = camera and object data between max and ae.  I just finished a job wher= e I was able to create a 3d spline in ae, path constrain an object to follo= w the spline and use that data as a particle generator in particular. = It looked very cool and could not have been done in ae alone.
=

I also do a lot of 3d renderings of = tv sets with a blank screen then composite the screen in ae so when the cre= ative director or client says "I want dora the explorer  in the tv ins= tead of macGyver" I can swap out the tv footage in ae without need of a 3d = rerender.


Mike Cardeiro
Editor/Animator        = ;         
D4 Creative Gro= up - Philadelphia, PA    
215-483-4555  &= nbsp;           &nbs= p; 
-------------------------------
Resume | samples  = ;            &n= bsp;        
http://www.michael= cardeiro.com/resume/



From: Teddy Gage <teddygage@gmai= l.com>
To: After Ef= fects Mail List <AE-List@media-motion.tv>
Sent: Tuesday, March 13, 2012 1:24 PM
Subject: [AE] [OT] 3D program di= scussion

Hi guys just curio= us for some opinions - not looking to start any "which is best" flame fest,= but a rational discourse on the current state of 3D tools many of you use = in conjunction with AE.

As a little background, I'm curr= ently looking to pick up and teach myself a new program, but don't really w= ant to invest hours of training into something I'll never use on an actual = job. As a caveat, I would already consider myself an intermediate to strong= Maya / Mental Ray user. Maybe it's all I need to know, but I have a new computer and I'm itching get some new software under my belt. I've started= some of the basics of Cinema 4D, which seems to be a relative standard in = terms of fast workflow and easier learning curve in motion graphics. <= /div>=0A=0A

My question is: what would be the best use o= f my time to begin picking up, or should I just further my investment in Ma= ya?

here's sort of a rundown of the current state = of things as I see it. I'm sure I have some inaccurate preconceived notions=
=0A=0A

Cinema 4d: easiest to use, fast workflow, s= omething of a "standard" for motion graphics? Is it still being actively de= veloped etc? Is it something every studio is using?

=0A=
=0AMaya: used a lot in film / high end commercials - steeper learning = curve but very flexible. shaders are complicated but powerful. Good dynamic= s engine 

3dstudio max: used mostly for games= / particles work? 
=0A=0A

Houdini: largely pr= ogramming / expression based workflow, shaders are a nightmare, most powerf= ul rigging / muscles / particle system. learning curve is like a cliff (too= k two months of instruction, barely scratched the surface)
=0A=0A
=
XSI / softimage: don't know much about XSI, good particle sy= stems?

zbrush: specialized modeling, used a lot in= games and creature design. confusing GUI (imo) and strange workflow. very = fun to use though...
=0A=0A

blender: used it extens= ively five years ago, have seen some great work out of it. Very different p= aradigms, and was never very user-friendly. 

= again, I know the line is "whatever you can use to do the job" but I'm wond= ering what would make the most sense to be competitive and compatible with = most studios as a freelancer. I'm sure there are things I'm overlooking as = well. 
=0A=0A



--
Animator & Editor
www.teddygage.com=
=0A=0ABrooklyn

=0A
=0A


---2114655128-1195827291-1331665568=:61849--