Return-Path: Received: from cdptpa-omtalb.mail.rr.com ([75.180.132.120] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4654328 for AE-List@media-motion.tv; Tue, 13 Mar 2012 21:41:25 +0100 Return-Path: X-Authority-Analysis: v=2.0 cv=bLSU0YCZ c=1 sm=0 a=nSwYzG3nL+YYqzdGadiYmA==:17 a=j74oHANl87gA:10 a=GzaYeGgl7VgA:10 a=6QVzGSgJaQ4A:10 a=n_cyjgRKAAAA:8 a=0NtdC1r0AAAA:8 a=ZgFmqT6sAAAA:8 a=jU4qhlNgAAAA:8 a=m9ycuv63YFcdJcdznqUA:9 a=yG-Ht8GdXfjKSiqVG1UA:7 a=CjuIK1q_8ugA:10 a=Hiit177yz3gA:10 a=y-f5mgYVd1CjMPxiWNEA:9 a=GvqTbqVMW5uuSNtxSOsA:7 a=_W_S_7VecoQA:10 a=tXsnliwV7b4A:10 a=nSwYzG3nL+YYqzdGadiYmA==:117 X-Cloudmark-Score: 0 X-Originating-IP: 24.73.238.28 Received: from [24.73.238.28] ([24.73.238.28:9167] helo=[192.168.0.2]) by cdptpa-oedge03.mail.rr.com (envelope-from ) (ecelerity 2.2.3.46 r()) with ESMTP id BD/3E-29249-F92BF5F4; Tue, 13 Mar 2012 20:48:32 +0000 From: Dann Stubbs Mime-Version: 1.0 (Apple Message framework v1084) Content-Type: multipart/alternative; boundary=Apple-Mail-110--970290715 Subject: Re: [AE] [OT] 3D program discussion Date: Tue, 13 Mar 2012 16:48:31 -0400 In-Reply-To: To: "After Effects Mail List" References: Message-Id: <7BBF533B-2B4C-42CE-9465-76315230F772@darkskydigital.com> X-Mailer: Apple Mail (2.1084) --Apple-Mail-110--970290715 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=us-ascii i see some amazing stuff being rendered in C4D... i think what amazes me most is the huge variety of renders i see being = done... everything from super detailed microscopic medical animations, to = realistic architectural design work, to broadcast commercials and music = video stuff, and film effects or movie opens and trailer stuff... and of = course there are more random type renders not easily categorized. it may not be as big as maya in one industry - but to me shows that C4D = is being used in multiple industries which of course means, more jobs in = different industries and more projects to work on... always a good = thing. yes i do wish maxon would pay a bit more attention to fixing some bugs = (some new, some old) but i do know they usually try - it's a balance = between keeping up with new features and cleaning up the older ones... = overall they do a pretty good job. just my couple cents worth... dann ___________________________________________________________________ Dann Stubbs - dann@darkskydigital.com Dark Sky Digital - http://www.darkskydigital.com http://www.RenderKing.com Value Priced C4D, VRAY Render Farm ___________________________________________________________________ On Mar 13, 2012, at 4:30 PM, Mark Walczak wrote: > To answer your question about the development of Cinema, I would say = that it's grown tremendously in the past few years and that the Maxon = folks are doing an incredible job at pioneering things like the (albeit = somewhat buggy) Physical Renderer in R13. I started as a Maya guy but = switched to Cinema about two years ago. For broadcast stuff, I wouldn't = look back any time soon. >=20 > If you have any other Cinema-specific questions, feel free to email me = off-list :-) >=20 >=20 > --=20 > Mark Walczak > ------------------- > Vimeo: http://vimeo.com/mdwalczak > LinkedIn: http://www.linkedin.com/in/mdwalczak --Apple-Mail-110--970290715 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=us-ascii i see = some amazing stuff being rendered in C4D...

i think = what amazes me most is the huge variety of renders i see being = done...

everything from super detailed = microscopic medical animations, to realistic architectural design work, = to broadcast commercials and music video stuff, and film effects or = movie opens and trailer stuff... and of course there are more random = type renders not easily categorized.

it may not = be as big as maya in one industry - but to me shows that C4D is being = used in multiple industries which of course means, more jobs in = different industries and more projects to work on... always a good = thing.

yes i do wish maxon would pay a bit more = attention to fixing some bugs (some new, some old) but i do know they = usually try - it's a balance between keeping up with new features and = cleaning up the older ones... overall they do a pretty good = job.

just my couple cents = worth...

dann

Dann = Stubbs  -  dann@darkskydigital.com
<= div style=3D"margin-top: 0px; margin-right: 0px; margin-bottom: 0px; = margin-left: 0px; ">Dark Sky Digital -  http://www.darkskydigital.com

http://www.RenderKing.com &nbs= p;Value Priced C4D, VRAY Render Farm



On Mar 13, 2012, at 4:30 PM, Mark Walczak wrote:

To answer = your question about the development of Cinema, I would say that it's = grown tremendously in the past few years and that the Maxon folks are = doing an incredible job at pioneering things like the (albeit somewhat = buggy) Physical Renderer in R13.  I started as a Maya guy but = switched to Cinema about two years ago.  For broadcast stuff, I = wouldn't look back any time soon.

If you have any other Cinema-specific questions, feel free to email = me off-list :-)


--
Mark Walczak
-------------------
Vimeo: http://vimeo.com/mdwalczak
LinkedIn: http://www.linkedin.com/in/mdwalczak


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