Return-Path: Received: from mail-gx0-f169.google.com ([209.85.161.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4654362 for AE-List@media-motion.tv; Tue, 13 Mar 2012 21:56:03 +0100 Received: by ggeq1 with SMTP id q1so1101416gge.28 for ; Tue, 13 Mar 2012 14:03:09 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=9YttkFosqP7VQD+ntxfqyKKAaELKoW1wM0ddkktFKiI=; b=NEVsnHv0H1d5dJh+2POLlDUPBSXiyXPY0jMvuGZDCFFGZ9sLWY1wPgafUhdIoZgIIt 5JFFJ9wCmXBwORxGG+BG1HR39zh5yTL1+ifXhRyaPL+u32z+zkS3qKi9nFP/dxrl+NtU ZreH/d1+XAOT5KnrLeED8QzdSB3So2eHmYwU2XkeXSnjxLpFWy3PRlBAYEDSL35hR/RI 8fe5SvuQNNC+vqNA/txc6ThdUmNhkg2PwhuM1U+sDPosqGudlA3BAOyEDdB1XQS9YQyt rnJMI5FHidRZtpdrrL/tkgd2Uws7bsJ6JhdswjkuJNOew92B1tqYZH9X6C/DKa4+9U+5 qDxA== Received: by 10.60.22.163 with SMTP id e3mr37736oef.34.1331672589371; Tue, 13 Mar 2012 14:03:09 -0700 (PDT) MIME-Version: 1.0 Received: by 10.182.52.233 with HTTP; Tue, 13 Mar 2012 14:02:28 -0700 (PDT) In-Reply-To: References: From: Teddy Gage Date: Tue, 13 Mar 2012 17:02:28 -0400 Message-ID: Subject: Re: [AE] [OT] 3D program discussion To: After Effects Mail List Content-Type: multipart/alternative; boundary=e89a8fb203dea5893f04bb262fc1 --e89a8fb203dea5893f04bb262fc1 Content-Type: text/plain; charset=ISO-8859-1 I actually just found a tutorial using the sound effector... very cool stuff. Something that would require a lot of custom scripting in Maya. And if you think c4d has bugs... from what I've seen it's actually one of the more stable 3D programs I've ever worked in. Maya crashes if you look at it funny On Tue, Mar 13, 2012 at 4:48 PM, Dann Stubbs wrote: > i see some amazing stuff being rendered in C4D... > > i think what amazes me most is the huge variety of renders i see being > done... > > everything from super detailed microscopic medical animations, to > realistic architectural design work, to broadcast commercials and music > video stuff, and film effects or movie opens and trailer stuff... and of > course there are more random type renders not easily categorized. > > it may not be as big as maya in one industry - but to me shows that C4D is > being used in multiple industries which of course means, more jobs in > different industries and more projects to work on... always a good thing. > > yes i do wish maxon would pay a bit more attention to fixing some bugs > (some new, some old) but i do know they usually try - it's a balance > between keeping up with new features and cleaning up the older ones... > overall they do a pretty good job. > > just my couple cents worth... > > dann > ___________________________________________________________________ > > Dann Stubbs - dann@darkskydigital.com > Dark Sky Digital - http://www.darkskydigital.com > > http://www.RenderKing.com Value Priced C4D, VRAY Render Farm > ___________________________________________________________________ > > > > On Mar 13, 2012, at 4:30 PM, Mark Walczak wrote: > > To answer your question about the development of Cinema, I would say that > it's grown tremendously in the past few years and that the Maxon folks are > doing an incredible job at pioneering things like the (albeit somewhat > buggy) Physical Renderer in R13. I started as a Maya guy but switched to > Cinema about two years ago. For broadcast stuff, I wouldn't look back any > time soon. > > If you have any other Cinema-specific questions, feel free to email me > off-list :-) > > > -- > Mark Walczak > ------------------- > Vimeo: http://vimeo.com/mdwalczak > LinkedIn: http://www.linkedin.com/in/ mdwalczak > > > -- Animator & Editor www.teddygage.com Brooklyn --e89a8fb203dea5893f04bb262fc1 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable I actually just found a tutorial using the sound effector... very cool stuf= f. Something that would require a lot of custom scripting in Maya. And if y= ou think c4d has bugs... from what I've seen it's actually one of t= he more stable 3D programs I've ever worked in. Maya crashes if you loo= k at it funny

On Tue, Mar 13, 2012 at 4:48 PM, Dann Stubbs= <dann@dark= skydigital.com> wrote:
i see some amazing stuff being rendered= in C4D...

i think what amazes me most is the huge varie= ty of renders i see being done...

everything from = super detailed microscopic medical animations, to realistic architectural d= esign work, to broadcast commercials and music video stuff, and film effect= s or movie opens and trailer stuff... and of course there are more random t= ype renders not easily categorized.

it may not be as big as maya in one industry - but to m= e shows that C4D is being used in multiple industries which of course means= , more jobs in different industries and more projects to work on... always = a good thing.

yes i do wish maxon would pay a bit more attention to f= ixing some bugs (some new, some old) but i do know they usually try - it= 9;s a balance between keeping up with new features and cleaning up the olde= r ones... overall they do a pretty good job.

just my couple cents worth...

= dann
___________________________________________________________________

Dann Stubbs=A0=A0-=A0=A0dann@darkskydigital.com
Dark Sky Digital -=A0=A0= http://www.dark= skydigital.com

http://www.RenderKing.com=A0=A0Value Priced C4D, VRA= Y Render Farm
___________________________________________________________________


On Mar 13, 2012, at 4:30 PM, Mark Walczak wrote:

To answer your question about the development of Cin= ema, I would say that it's grown tremendously in the past few years and= that the Maxon folks are doing an incredible job at pioneering things like= the (albeit somewhat buggy) Physical Renderer in R13.=A0 I started as a Ma= ya guy but switched to Cinema about two years ago.=A0 For broadcast stuff, = I wouldn't look back any time soon.

If you have any other Cinema-specific questions, feel free to email me = off-list :-)


--
Mark W= alczak
-------------------
Vimeo: http://vimeo.com/mdwalczak
LinkedIn: http://www.l= inkedin.com/in/mdwalczak





--
Animato= r & Editor
www.teddyg= age.com
Brooklyn

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