Return-Path: Received: from mail-yx0-f169.google.com ([209.85.213.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4654389 for AE-List@media-motion.tv; Tue, 13 Mar 2012 22:36:26 +0100 Received: by yenm8 with SMTP id m8so1145754yen.28 for ; Tue, 13 Mar 2012 14:43:32 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=google.com; s=20120113; h=from:mime-version:content-type:subject:date:in-reply-to:to :references:message-id:x-mailer:x-gm-message-state; bh=+nyUjBxCKqHdqFzQ5i3XrL526eYvef6ylZRlQE+UyJY=; b=b06X/XNNYNi6S+I7lW5Vt9GxVNO72QpW+7xxpX+nQUrmIcoWFpJWWWcT6eeGeZUszT 8ePXPgzJF71JNQZ4QD0Ge88N5l6O//Wjx1FSAMMgzYVz5+5Od4n/KV7dqS32JfByYM2D 4r/TX+pxUEL6f34qNPeOh6P9w3pkkJofaSMTRg1/A0mTX6/TlVHNtX5nxGZI21U0ess/ GPRVpaBLPGAol889WsiXyx6V7BJNaAXdUlB/GtaddQK9DqGxdxB5Iy6/GwuSkQoTASQR SpxpEr9iRz+aEsaB+C8txM1jPIzwWfDOBlyB9E/W+xB1CkGDjUpoyGFl2mN6q87qr+lT EITA== Received: by 10.60.29.65 with SMTP id i1mr141772oeh.48.1331675012327; Tue, 13 Mar 2012 14:43:32 -0700 (PDT) Return-Path: Received: from new-host-6.home (pool-71-118-69-150.lsanca.fios.verizon.net. [71.118.69.150]) by mx.google.com with ESMTPS id b6sm2685777obe.12.2012.03.13.14.43.30 (version=TLSv1/SSLv3 cipher=OTHER); Tue, 13 Mar 2012 14:43:31 -0700 (PDT) From: Alex Czetwertynski Mime-Version: 1.0 (Apple Message framework v1084) Content-Type: multipart/alternative; boundary=Apple-Mail-13--966992009 Subject: Re: [AE] [OT] 3D program discussion Date: Tue, 13 Mar 2012 14:43:29 -0700 In-Reply-To: To: "After Effects Mail List" References: Message-Id: <43420F74-15FB-4A0C-B02F-1D1E8D462610@disciplefilms.com> X-Mailer: Apple Mail (2.1084) X-Gm-Message-State: ALoCoQlLI4+S4F+W7Wgxtd0JK3ZI2V7vhfi5f/c6gzYmrpvxILwJkNU5PafxHHNFvmbnt3yJ5/Mj --Apple-Mail-13--966992009 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=us-ascii C4d is very stable on the Mac in my experience, and very powerful. It = is however very much a black box...If you want to start seeing what is = really going on behind the scenes you can somewhat invoke the power of = Xpresso or Coffee. One thing that I find extremely retro with C4d is that you are = essentially in a purely linear workflow...If you convert a primitive to = polygons, there is no going back. Any procedural workflow is usually = not very easy to implement unless you know tons of tricks that are by no = means obvious.=20 On Mar 13, 2012, at 2:02 PM, Teddy Gage wrote: > I actually just found a tutorial using the sound effector... very cool = stuff. Something that would require a lot of custom scripting in Maya. = And if you think c4d has bugs... from what I've seen it's actually one = of the more stable 3D programs I've ever worked in. Maya crashes if you = look at it funny >=20 > On Tue, Mar 13, 2012 at 4:48 PM, Dann Stubbs = wrote: > i see some amazing stuff being rendered in C4D... >=20 > i think what amazes me most is the huge variety of renders i see being = done... >=20 > everything from super detailed microscopic medical animations, to = realistic architectural design work, to broadcast commercials and music = video stuff, and film effects or movie opens and trailer stuff... and of = course there are more random type renders not easily categorized. >=20 > it may not be as big as maya in one industry - but to me shows that = C4D is being used in multiple industries which of course means, more = jobs in different industries and more projects to work on... always a = good thing. >=20 > yes i do wish maxon would pay a bit more attention to fixing some bugs = (some new, some old) but i do know they usually try - it's a balance = between keeping up with new features and cleaning up the older ones... = overall they do a pretty good job. >=20 > just my couple cents worth... >=20 > dann > ___________________________________________________________________ >=20 > Dann Stubbs - dann@darkskydigital.com > Dark Sky Digital - http://www.darkskydigital.com >=20 > http://www.RenderKing.com Value Priced C4D, VRAY Render Farm > ___________________________________________________________________ >=20 >=20 >=20 > On Mar 13, 2012, at 4:30 PM, Mark Walczak wrote: >=20 >> To answer your question about the development of Cinema, I would say = that it's grown tremendously in the past few years and that the Maxon = folks are doing an incredible job at pioneering things like the (albeit = somewhat buggy) Physical Renderer in R13. I started as a Maya guy but = switched to Cinema about two years ago. For broadcast stuff, I wouldn't = look back any time soon. >>=20 >> If you have any other Cinema-specific questions, feel free to email = me off-list :-) >>=20 >>=20 >> --=20 >> Mark Walczak >> ------------------- >> Vimeo: http://vimeo.com/mdwalczak >> LinkedIn: http://www.linkedin.com/in/mdwalczak >=20 >=20 >=20 >=20 > --=20 > Animator & Editor > www.teddygage.com > Brooklyn >=20 --Apple-Mail-13--966992009 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=us-ascii C4d = is very stable on the Mac in my experience, and very powerful.  It = is however very much a black box...If you want to start seeing what is = really going on behind the scenes you can somewhat invoke the power of = Xpresso or Coffee.
One thing that I find extremely retro with C4d is = that you are essentially in a purely linear workflow...If you convert a = primitive to polygons, there is no going back.  Any procedural = workflow is usually not very easy to implement unless you know tons of = tricks that are by no means obvious. 

On = Mar 13, 2012, at 2:02 PM, Teddy Gage wrote:

I actually = just found a tutorial using the sound effector... very cool stuff. = Something that would require a lot of custom scripting in Maya. And if = you think c4d has bugs... from what I've seen it's actually one of the = more stable 3D programs I've ever worked in. Maya crashes if you look at = it funny

On Tue, Mar 13, 2012 at 4:48 PM, Dann = Stubbs <dann@darkskydigital.com> wrote:
i see some amazing stuff being = rendered in C4D...

i think what amazes me most is the = huge variety of renders i see being = done...

everything from super detailed = microscopic medical animations, to realistic architectural design work, = to broadcast commercials and music video stuff, and film effects or = movie opens and trailer stuff... and of course there are more random = type renders not easily categorized.

it may not be as big as maya in one industry - but = to me shows that C4D is being used in multiple industries which of = course means, more jobs in different industries and more projects to = work on... always a good thing.

yes i do wish maxon would pay a bit more attention = to fixing some bugs (some new, some old) but i do know they usually try = - it's a balance between keeping up with new features and cleaning up = the older ones... overall they do a pretty good job.

just my couple cents = worth...

dann
= ___________________________________________________________________
<= div = style=3D"margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:0px= ;min-height:14px">
Dann Stubbs  -  dann@darkskydigital.com
Dark Sky Digital -  http://www.darkskydigital.com

http://www.RenderKing.com  Value Priced = C4D, VRAY Render Farm
___________________________________________________________________


On Mar 13, 2012, at 4:30 PM, Mark Walczak = wrote:

To answer your question about = the development of Cinema, I would say that it's grown tremendously in = the past few years and that the Maxon folks are doing an incredible job = at pioneering things like the (albeit somewhat buggy) Physical Renderer = in R13.  I started as a Maya guy but switched to Cinema about two = years ago.  For broadcast stuff, I wouldn't look back any time = soon.

If you have any other Cinema-specific questions, feel free to email = me off-list :-)


--
Mark Walczak
-------------------
Vimeo: http://vimeo.com/mdwalczak
LinkedIn: http://www.linkedin.com/in/mdwalczak

=




--
Animator & Editor
www.teddygage.com
Brooklyn


= --Apple-Mail-13--966992009--