Return-Path: Received: from mail-gy0-f169.google.com ([209.85.160.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4654487 for AE-List@media-motion.tv; Wed, 14 Mar 2012 00:52:45 +0100 Received: by ghrr18 with SMTP id r18so1264826ghr.28 for ; Tue, 13 Mar 2012 16:59:52 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=EHBTx1IgyBaNRuWHUfLB0AEfBYCKmD04PrhbUG+3zQw=; b=LH1MVsywOx8Klb7jTuuAmq/JybVVvZwLcvilOns9DgoZO6MDBDA320pWKsxnB/g8Bb NOutUuLqMDKtGL0s2lCYgBm6EQMoD/oQ6qc0WKKjEBJ89g5/D4hPjQqINypSySZtfHjt gjWfIq5ySnSrmdLH9ozVyrRTJ1yuqtj0b2DojFNxJ503Tji6+CIpeWot749Xv4NN1dkF C4bh6sxodJHnxFPgwStJ4maP17GGQFIYgn0KINwgBPmedv1PHJ5/hVTay1hDIjFwZmMh 1FT4Li1hex2bR6QovTPyJvFLlkENMYGt61FiB9iL1G2THFsc+03cnVgrYA12XQQJIewJ mLiQ== MIME-Version: 1.0 Received: by 10.182.111.3 with SMTP id ie3mr670702obb.14.1331683192034; Tue, 13 Mar 2012 16:59:52 -0700 (PDT) Received: by 10.182.52.233 with HTTP; Tue, 13 Mar 2012 16:59:51 -0700 (PDT) Received: by 10.182.52.233 with HTTP; Tue, 13 Mar 2012 16:59:51 -0700 (PDT) In-Reply-To: References: Date: Tue, 13 Mar 2012 19:59:51 -0400 Message-ID: Subject: Re: [AE] [OT] 3D program discussion From: Teddy Gage To: After Effects Mail List Content-Type: multipart/alternative; boundary=14dae9399b979d558c04bb28a700 --14dae9399b979d558c04bb28a700 Content-Type: text/plain; charset=ISO-8859-1 It seems like that's the tradeoff for stability and ease of use, right? You look at something like Houdini that's fully node based, procedural and dynamic, but the interface and controls require exponentially more work to become intuitive. Maya is somewhere in the middle, while c4d has maybe the fastest workflow because everything extraneous is tucked away out of sight for the end user. Now it may mean slightly less fine control but if I want to knock out a previz product shot in 20 minutes without messing around for hours in the hypershader it seems like a good compromise. Right tool for the job, etc On Mar 13, 2012 5:44 PM, "Alex Czetwertynski" wrote: > C4d is very stable on the Mac in my experience, and very powerful. It is > however very much a black box...If you want to start seeing what is really > going on behind the scenes you can somewhat invoke the power of Xpresso or > Coffee. > One thing that I find extremely retro with C4d is that you are essentially > in a purely linear workflow...If you convert a primitive to polygons, there > is no going back. Any procedural workflow is usually not very easy to > implement unless you know tons of tricks that are by no means obvious. > > On Mar 13, 2012, at 2:02 PM, Teddy Gage wrote: > > I actually just found a tutorial using the sound effector... very cool > stuff. Something that would require a lot of custom scripting in Maya. And > if you think c4d has bugs... from what I've seen it's actually one of the > more stable 3D programs I've ever worked in. Maya crashes if you look at it > funny > > On Tue, Mar 13, 2012 at 4:48 PM, Dann Stubbs wrote: > >> i see some amazing stuff being rendered in C4D... >> >> i think what amazes me most is the huge variety of renders i see being >> done... >> >> everything from super detailed microscopic medical animations, to >> realistic architectural design work, to broadcast commercials and music >> video stuff, and film effects or movie opens and trailer stuff... and of >> course there are more random type renders not easily categorized. >> >> it may not be as big as maya in one industry - but to me shows that C4D >> is being used in multiple industries which of course means, more jobs in >> different industries and more projects to work on... always a good thing. >> >> yes i do wish maxon would pay a bit more attention to fixing some bugs >> (some new, some old) but i do know they usually try - it's a balance >> between keeping up with new features and cleaning up the older ones... >> overall they do a pretty good job. >> >> just my couple cents worth... >> >> dann >> ___________________________________________________________________ >> >> Dann Stubbs - dann@darkskydigital.com >> Dark Sky Digital - http://www.darkskydigital.com >> >> http://www.RenderKing.com Value Priced C4D, VRAY Render Farm >> ___________________________________________________________________ >> >> >> >> On Mar 13, 2012, at 4:30 PM, Mark Walczak wrote: >> >> To answer your question about the development of Cinema, I would say that >> it's grown tremendously in the past few years and that the Maxon folks are >> doing an incredible job at pioneering things like the (albeit somewhat >> buggy) Physical Renderer in R13. I started as a Maya guy but switched to >> Cinema about two years ago. For broadcast stuff, I wouldn't look back any >> time soon. >> >> If you have any other Cinema-specific questions, feel free to email me >> off-list :-) >> >> >> -- >> Mark Walczak >> ------------------- >> Vimeo: http://vimeo.com/mdwalczak >> LinkedIn: http://www.linkedin.com/in/ mdwalczak >> >> >> > > > -- > Animator & Editor > www.teddygage.com > Brooklyn > > > --14dae9399b979d558c04bb28a700 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable

It seems like that's the tradeoff for stability and ease of use, rig= ht? You look at something like Houdini that's fully node based, procedu= ral and dynamic, but the interface and controls require exponentially more = work to become intuitive. Maya is somewhere in the middle, while c4d has ma= ybe the fastest workflow because everything extraneous is tucked away out o= f sight for the end user. Now it may mean slightly less fine control but if= I want to knock out a previz product shot in 20 minutes without messing ar= ound for hours in the hypershader it seems like a good compromise. Right to= ol for the job, etc

On Mar 13, 2012 5:44 PM, "Alex Czetwertynsk= i" <alex@disciplefilms.co= m> wrote:
C4d is very stable on the Mac in my exp= erience, and very powerful. =A0It is however very much a black box...If you= want to start seeing what is really going on behind the scenes you can som= ewhat invoke the power of Xpresso or Coffee.
One thing that I find extremely retro with C4d is that you are essentially = in a purely linear workflow...If you convert a primitive to polygons, there= is no going back. =A0Any procedural workflow is usually not very easy to i= mplement unless you know tons of tricks that are by no means obvious.=A0

On Mar 13, 2012, at 2:02 PM, Teddy Gage wrote:

=
I actually just found a tutorial using the sound = effector... very cool stuff. Something that would require a lot of custom s= cripting in Maya. And if you think c4d has bugs... from what I've seen = it's actually one of the more stable 3D programs I've ever worked i= n. Maya crashes if you look at it funny

On Tue, Mar 13, 2012 at 4:48 PM, Dann Stubbs= <dann@darkskydigital.com> wrote:
i see some amazing stuff being rendered= in C4D...

i think what amazes me most is the huge varie= ty of renders i see being done...

everything from = super detailed microscopic medical animations, to realistic architectural d= esign work, to broadcast commercials and music video stuff, and film effect= s or movie opens and trailer stuff... and of course there are more random t= ype renders not easily categorized.

it may not be as big as maya in one industry - but to m= e shows that C4D is being used in multiple industries which of course means= , more jobs in different industries and more projects to work on... always = a good thing.

yes i do wish maxon would pay a bit more attention to f= ixing some bugs (some new, some old) but i do know they usually try - it= 9;s a balance between keeping up with new features and cleaning up the olde= r ones... overall they do a pretty good job.

just my couple cents worth...

= dann
___________________________________________________________________

Dann Stubbs=A0=A0-=A0=A0dann@darkskydigital.com
Dark Sky Digital -=A0=A0= http://www.dar= kskydigital.com

http://www.RenderKing.com=A0=A0Value Priced C4D, VR= AY Render Farm
___________________________________________________________________


On Mar 13, 2012, at 4:30 PM, Mark Walczak wrote:

To answer your question about the development of Cin= ema, I would say that it's grown tremendously in the past few years and= that the Maxon folks are doing an incredible job at pioneering things like= the (albeit somewhat buggy) Physical Renderer in R13.=A0 I started as a Ma= ya guy but switched to Cinema about two years ago.=A0 For broadcast stuff, = I wouldn't look back any time soon.

If you have any other Cinema-specific questions, feel free to email me = off-list :-)


--
Mark W= alczak
-------------------
Vimeo: http://vimeo.com/mdwalczak
LinkedIn: http://www.l= inkedin.com/in/mdwalczak





--
Animator & Editor=
www.teddygage.com
Brooklyn


--14dae9399b979d558c04bb28a700--