It seems like that's the tradeoff for stability and ease of use, right? You look at something like Houdini that's fully node based, procedural and dynamic, but the interface and controls require exponentially more work to become intuitive. Maya is somewhere in the middle, while c4d has maybe the fastest workflow because everything extraneous is tucked away out of sight for the end user. Now it may mean slightly less fine control but if I want to knock out a previz product shot in 20 minutes without messing around for hours in the hypershader it seems like a good compromise. Right tool for the job, etc
On Mar 13, 2012 5:44 PM, "Alex Czetwertynski" < alex@disciplefilms.com> wrote:
C4d is very stable on the Mac in my experience, and very powerful. It is however very much a black box...If you want to start seeing what is really going on behind the scenes you can somewhat invoke the power of Xpresso or Coffee.
One thing that I find extremely retro with C4d is that you are essentially in a purely linear workflow...If you convert a primitive to polygons, there is no going back. Any procedural workflow is usually not very easy to implement unless you know tons of tricks that are by no means obvious.
On Mar 13, 2012, at 2:02 PM, Teddy Gage wrote: I actually just found a tutorial using the sound effector... very cool stuff. Something that would require a lot of custom scripting in Maya. And if you think c4d has bugs... from what I've seen it's actually one of the more stable 3D programs I've ever worked in. Maya crashes if you look at it funny
On Tue, Mar 13, 2012 at 4:48 PM, Dann Stubbs <dann@darkskydigital.com> wrote:
i see some amazing stuff being rendered in C4D...
i think what amazes me most is the huge variety of renders i see being done...
everything from super detailed microscopic medical animations, to realistic architectural design work, to broadcast commercials and music video stuff, and film effects or movie opens and trailer stuff... and of course there are more random type renders not easily categorized.
it may not be as big as maya in one industry - but to me shows that C4D is being used in multiple industries which of course means, more jobs in different industries and more projects to work on... always a good thing.
yes i do wish maxon would pay a bit more attention to fixing some bugs (some new, some old) but i do know they usually try - it's a balance between keeping up with new features and cleaning up the older ones... overall they do a pretty good job.
just my couple cents worth...
dann
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On Mar 13, 2012, at 4:30 PM, Mark Walczak wrote: To answer your question about the development of Cinema, I would say that it's grown tremendously in the past few years and that the Maxon folks are doing an incredible job at pioneering things like the (albeit somewhat buggy) Physical Renderer in R13. I started as a Maya guy but switched to Cinema about two years ago. For broadcast stuff, I wouldn't look back any time soon.
If you have any other Cinema-specific questions, feel free to email me off-list :-)
-- Mark Walczak ------------------- Vimeo: http://vimeo.com/mdwalczak
LinkedIn: http://www.linkedin.com/in/mdwalczak
-- Animator & Editor www.teddygage.com
Brooklyn
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