Return-Path: Received: from rotring.dds.nl ([85.17.178.138] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4655406 for AE-List@media-motion.tv; Wed, 14 Mar 2012 18:50:22 +0100 Received: from localhost (localhost [127.0.0.1]) by rotring.dds.nl (Postfix) with ESMTP id 7B1C058D43 for ; Wed, 14 Mar 2012 18:57:31 +0100 (CET) Received: from [192.168.1.106] (dhcp-077-250-200-026.chello.nl [77.250.200.26]) by rotring.dds.nl (Postfix) with ESMTPA id 036B558D1A for ; Wed, 14 Mar 2012 18:57:25 +0100 (CET) From: coen Mime-Version: 1.0 (Apple Message framework v1257) Content-Type: multipart/alternative; boundary="Apple-Mail=_5E8BCF50-0632-406F-B259-0F8745A415E4" Subject: Re: [AE] [OT] 3D program discussion Date: Wed, 14 Mar 2012 18:57:25 +0100 In-Reply-To: To: "After Effects Mail List" References: Message-Id: X-Mailer: Apple Mail (2.1257) X-Virus-Scanned: clamav-milter 0.97.3 at rotring X-Virus-Status: Clean --Apple-Mail=_5E8BCF50-0632-406F-B259-0F8745A415E4 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=us-ascii Ah you see that as a hack too :) I can see it's limitations. What other kinds of geometry are there in = other apps that you're missing in c4d? I find it quite versatile, but then again I haven't worked in anything = else. Coen On 14Mar, 2012, at 6:20 PM, Alex Czetwertynski wrote: > Yes and no, it is a cool hack, but it doesn't work for every single = type of operation you may want to do.... > It is just astonishing that a modern 3d program commits you to one = type of geometry only.... >=20 > Alex >=20 > On Mar 14, 2012, at 12:32 AM, coen wrote: >=20 >> If you are on R13 you might want to use the correction deformer which = takes care of this. >>=20 >> Coen >>=20 >>=20 >> On Mar 13, 2012, at 10:43 PM, Alex Czetwertynski wrote: >>=20 >>> If you convert a primitive to polygons, there is no going back.=20 >>=20 >=20 --Apple-Mail=_5E8BCF50-0632-406F-B259-0F8745A415E4 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=us-ascii Ah = you see that as a hack too :)
I can see it's = limitations. What other kinds of geometry are there in other apps = that you're missing in c4d?
I find it quite versatile, but = then again I haven't worked in anything = else.

Coen


On 14Mar, 2012, at 6:20 PM, Alex Czetwertynski = wrote:

Yes and no, it is a cool = hack, but it doesn't work for every single type of operation you may = want to do....
It is just astonishing that a modern 3d program = commits you to one type of geometry = only....

Alex

On Mar = 14, 2012, at 12:32 AM, coen wrote:

If you are on R13 you might = want to use the correction deformer which takes care of = this.

Coen


On = Mar 13, 2012, at 10:43 PM, Alex Czetwertynski wrote:

If you = convert a primitive to polygons, there is no going back. 

<= br>
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