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Ah you see that as a hack too :)I can see it's limitations. What other kinds of geometry are there in other apps that you're missing in c4d? I find it quite versatile, but then again I haven't worked in anything else.
Coen
On 14Mar, 2012, at 6:20 PM, Alex Czetwertynski wrote: Yes and no, it is a cool hack, but it doesn't work for every single type of operation you may want to do.... It is just astonishing that a modern 3d program commits you to one type of geometry only....
Alex On Mar 14, 2012, at 12:32 AM, coen wrote: If you are on R13 you might want to use the correction deformer which takes care of this.
Coen
On Mar 13, 2012, at 10:43 PM, Alex Czetwertynski wrote: If you convert a primitive to polygons, there is no going back.
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