Mailing List AE-List@media-motion.tv ? Message #42533
From: coen <century@dds.nl>
Subject: Re: [AE] [OT] 3D program discussion
Date: Wed, 14 Mar 2012 18:57:25 +0100
To: After Effects Mail List <AE-List@media-motion.tv>
Ah you see that as a hack too :)
I can see it's limitations. What other kinds of geometry are there in other apps that you're missing in c4d?
I find it quite versatile, but then again I haven't worked in anything else.

Coen


On 14Mar, 2012, at 6:20 PM, Alex Czetwertynski wrote:

Yes and no, it is a cool hack, but it doesn't work for every single type of operation you may want to do....
It is just astonishing that a modern 3d program commits you to one type of geometry only....

Alex

On Mar 14, 2012, at 12:32 AM, coen wrote:

If you are on R13 you might want to use the correction deformer which takes care of this.

Coen


On Mar 13, 2012, at 10:43 PM, Alex Czetwertynski wrote:

If you convert a primitive to polygons, there is no going back. 



 
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