Return-Path: Received: from mail-yx0-f169.google.com ([209.85.213.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4655421 for AE-List@media-motion.tv; Wed, 14 Mar 2012 19:14:04 +0100 Received: by yenm8 with SMTP id m8so2216314yen.28 for ; Wed, 14 Mar 2012 11:21:12 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=google.com; s=20120113; h=from:mime-version:content-type:subject:date:in-reply-to:to :references:message-id:x-mailer:x-gm-message-state; bh=kr6Rl7QeXADSyDjmJ76IMTyVl0wEJIJKbtwiX6AGzw8=; b=GDFZWBW3Ys2VeiaD2ChF80C0s8zcHnZB7nyLD5Y39QUgDob4tngEnOdmEMNWQy2Nhy uPu6ZBQfw8/ljXB0Am+DFtvT7lKtJrMAF6vSqseOA9KGif1rpUBmsQ9S+4a2ie5wAQrr FAYC6/DN4DiT8G5Y9Rpll6JaSP5lSSCI89uNls6qPi3z+20CUHycDpCbSnl962bB6JT4 LvgOkj6znKn+mv1bMhdbdIjRa9ksmIleqab4dTEy33zEEMtugnASHDm2jwFY/ZL1pLhR imads+ZeKuLMM4O9v2R2lpLNJDWXQFwwLZWUlPZZhjRDjWfIat+2SRADgiMwX1ifX/ya XAYQ== Received: by 10.60.21.37 with SMTP id s5mr4878837oee.26.1331749272124; Wed, 14 Mar 2012 11:21:12 -0700 (PDT) Return-Path: Received: from [192.168.1.111] (cpe-76-87-49-35.socal.res.rr.com. [76.87.49.35]) by mx.google.com with ESMTPS id g2sm6259535obw.10.2012.03.14.11.21.10 (version=TLSv1/SSLv3 cipher=OTHER); Wed, 14 Mar 2012 11:21:11 -0700 (PDT) From: Alex Czetwertynski Mime-Version: 1.0 (Apple Message framework v1084) Content-Type: multipart/alternative; boundary=Apple-Mail-4--892758863 Subject: Re: [AE] [OT] 3D program discussion Date: Wed, 14 Mar 2012 11:20:42 -0700 In-Reply-To: To: "After Effects Mail List" References: Message-Id: <38E9D19C-48A2-4B6D-A230-1E0B49B2FA33@disciplefilms.com> X-Mailer: Apple Mail (2.1084) X-Gm-Message-State: ALoCoQnEmm24AVMrwohG8Fydh/UzVoA9W+gNlrawRuF8ohREfwu8zltlCB4lY93xmQExMf9yONrM --Apple-Mail-4--892758863 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=us-ascii The one thing that you get with Houdini for sure (not sure what Maya and = others provide in that region) is the constant possibility of changing = your geometry type and going back and forth between geometry types. Say you start with a primitive because you don't need more than one = point and want to keep your setup light, but for a different operation = need to have a polygonal mesh so you can manipulate segments of the = faces, and further down the line you would like a Nurbs surface because = you would like UV coordinates for free (purely hypothetical example of = course). It is very customary in Houdini to convert your geometry in = multiple ways depending on the operation you are doing.=20 In C4d if you wanted to create a surface by lofting or sweeping curves, = you are unable to access the data that surface represents unless you = "bake" it, which means you have to keep a backup of your "live" geometry = in case you need to make changes down the line etc... There might be ways to access this data in C4d using Python, but that is = beyond the reach of the every day user... On Mar 14, 2012, at 10:57 AM, coen wrote: > Ah you see that as a hack too :) > I can see it's limitations. What other kinds of geometry are there in = other apps that you're missing in c4d? > I find it quite versatile, but then again I haven't worked in anything = else. >=20 > Coen >=20 >=20 > On 14Mar, 2012, at 6:20 PM, Alex Czetwertynski wrote: >=20 >> Yes and no, it is a cool hack, but it doesn't work for every single = type of operation you may want to do.... >> It is just astonishing that a modern 3d program commits you to one = type of geometry only.... >>=20 >> Alex >>=20 >> On Mar 14, 2012, at 12:32 AM, coen wrote: >>=20 >>> If you are on R13 you might want to use the correction deformer = which takes care of this. >>>=20 >>> Coen >>>=20 >>>=20 >>> On Mar 13, 2012, at 10:43 PM, Alex Czetwertynski wrote: >>>=20 >>>> If you convert a primitive to polygons, there is no going back.=20 >>>=20 >>=20 >=20 --Apple-Mail-4--892758863 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=us-ascii The = one thing that you get with Houdini for sure (not sure what Maya and = others provide in that region) is the constant possibility of changing = your geometry type and going back and forth between geometry = types.

Say you start with a primitive because you don't = need more than one point and want to keep your setup light, but for a = different operation need to have a polygonal mesh so you can manipulate = segments of the faces, and further down the line you would like a Nurbs = surface because you would like UV coordinates for free (purely = hypothetical example of course).   It is very customary in Houdini = to convert your geometry in multiple ways depending on the operation you = are doing. 

In C4d if you wanted to create = a surface by lofting or sweeping curves, you are unable to access the = data that surface represents unless you "bake" it, which means you have = to keep a backup of your "live" geometry in case you need to make = changes down the line etc...
There might be ways to access = this data in C4d using Python, but that is beyond the reach of the every = day user...



On Mar = 14, 2012, at 10:57 AM, coen wrote:

Ah you see that as a hack too = :)
I can see it's limitations. What other kinds of = geometry are there in other apps that you're missing in c4d?
I = find it quite versatile, but then again I haven't worked in anything = else.

Coen


On 14Mar, 2012, at 6:20 PM, Alex Czetwertynski = wrote:

Yes and no, it is a cool = hack, but it doesn't work for every single type of operation you may = want to do....
It is just astonishing that a modern 3d program = commits you to one type of geometry = only....

Alex

On Mar = 14, 2012, at 12:32 AM, coen wrote:

If you are on R13 you might = want to use the correction deformer which takes care of = this.

Coen


On = Mar 13, 2012, at 10:43 PM, Alex Czetwertynski wrote:

If you = convert a primitive to polygons, there is no going back. 

<= br>


= --Apple-Mail-4--892758863--