Return-Path: Received: from col0-omc2-s7.col0.hotmail.com ([65.55.34.81] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4655748 for ae-list@media-motion.tv; Thu, 15 Mar 2012 03:33:26 +0100 Received: from COL122-W41 ([65.55.34.71]) by col0-omc2-s7.col0.hotmail.com with Microsoft SMTPSVC(6.0.3790.4675); Wed, 14 Mar 2012 19:40:35 -0700 Message-ID: Return-Path: mack_dadd2@hotmail.com Content-Type: multipart/alternative; boundary="_101ee621-4c5f-46c7-91d1-c46c68449605_" X-Originating-IP: [209.66.120.3] From: Sean Kennedy To: Subject: RE: [AE] motion track lens flare Date: Wed, 14 Mar 2012 19:40:35 -0700 Importance: Normal In-Reply-To: References: MIME-Version: 1.0 X-OriginalArrivalTime: 15 Mar 2012 02:40:35.0859 (UTC) FILETIME=[FFF86630:01CD0254] --_101ee621-4c5f-46c7-91d1-c46c68449605_ Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable it works in 3D space seeing / using AE's actual lights and camera. it saves= a lot of time and effort. in this example you could take the track data=2C= apply it to a AE light and then let BCC 3D lens flare do the rest. BCC len= s flare would be applied to a solid layer thats stationary... and it would = just work. Optical Flares does that as well. :) = --_101ee621-4c5f-46c7-91d1-c46c68449605_ Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
it works in 3D space seeing / using AE's actual lights and camera. it sa= ves a lot of time and effort. in this example you could take the track data= =2C apply it to a AE light and then let BCC 3D lens flare do the rest. BCC = lens flare would be applied to a solid layer thats stationary... and it wou= ld just work.

Optical Flares does that as well. :)
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