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Take a look at the built in caustics plugin. You can set the "water->surface" to your displacement layer, and there are lighting effects to generate a shaded bump. You'll have to set surface opacity to 100% and probably crank up the smoothing, since you aren't simulating a liquid. But if you don't mind the top-down view, it should be able to get you close to what you're trying to do.
> I need to deform a surface with texture which is within moving video. The deformation needs to look like memory foam and needs to be based on text and/or illustrations (as if a title has been pushed into foam and is slowly un-deforming back to a flat surface).
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> I made a displacement map for the text and have tried mesh warp, displacement map, path distort and DE_FreeForm but none of the results look like believable 3d z displacement. The pixels look like they are displaced in x and y, but they do not look they move or are shaded in z.
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> Any suggestions for either a specific technique or plugin?
>
> Cheers
> S
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