Return-Path: Received: from omr8.networksolutionsemail.com ([205.178.146.58] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4675257 for AE-List@media-motion.tv; Tue, 03 Apr 2012 23:25:35 +0200 Received: from cm-omr11 (mail.networksolutionsemail.com [205.178.146.50]) by omr8.networksolutionsemail.com (8.13.8/8.13.8) with ESMTP id q33LQ3vm028448 for ; Tue, 3 Apr 2012 17:26:03 -0400 Authentication-Results: cm-omr11 smtp.user=chris@chriszwar.com; auth=pass (LOGIN) X-Authenticated-UID: chris@chriszwar.com Received: from [58.104.24.187] ([58.104.24.187:49522] helo=[10.1.1.5]) by cm-omr11 (envelope-from ) (ecelerity 2.2.2.41 r(31179/31189)) with ESMTPA id 7F/0F-22717-9EA6B7F4; Tue, 03 Apr 2012 17:26:03 -0400 Content-Type: text/plain; charset=us-ascii Mime-Version: 1.0 (Apple Message framework v1084) Subject: Re: [AE] help with displacement From: Chris Zwar In-Reply-To: Date: Wed, 4 Apr 2012 07:25:59 +1000 Content-Transfer-Encoding: quoted-printable Message-Id: <9AED937C-4204-4110-BF74-40F1349F5974@chriszwar.com> References: To: "After Effects Mail List" X-Mailer: Apple Mail (2.1084) I posted a new video here: = http://provideocoalition.com/index.php/motiongraphicsvizfx/story/an_a_to_z= _of_building_projections_-_part_1/ I have to apologise though, this is the first time I've staggered the = release of a multi-part series so it's only part 1. Part 2 will look = extensively at Freeform and Z-Born Toy. I'm hoping to finish it and = upload it over the weekend. I'm not sure Freeform is even mentioned in = part 1, even though we used it for everything... In addition to recommending those lighting plugins and CC Glass, ditto = for Brian's Caustics suggestion. I love that plugin... -Chris On 04/04/2012, at 7:11 AM, Chris Bobotis wrote: > Chris. Tanks for chiming in. Must have missed your post on the = building projections - what is the link for that please? >=20 > Chris > On 2012-04-03, at 5:02 PM, Chris Zwar wrote: >=20 >> Hi, >>=20 >> It sounds like the problem is not the displacement - Free=46rom can = handle this - but the fact you need the lighting and shading to go along = with the distortion. >>=20 >> This is actually the problem we faced when doing the building = projections for Melbourne (see my earlier post). We used a combination = of FreeForm to do the distortion, and the plugin Z-Born Toy to get the = lights and shadows. Both plugins used the same displacement map, and = the result worked well. >>=20 >> Z-Born toy is not free, but you can download the demo to see if it = works for you. You will definitely need to read the help files though! >> http://www.frischluft.com/zborntoy/index.php >>=20 >> Normality is a free plugin that does some similar things, but last = time I checked it didn't generate shadows from light sources. But it is = free, and again it might help you out: >> http://www.3dcg.net/software/normality/ >>=20 >> Otherwise you could try experimenting with the CC Glass plugin, which = comes with After Effects, and is OK for simple bump maps. >>=20 >> Cheers, >>=20 >>=20 >> -Chris >>=20 >> On 04/04/2012, at 5:20 AM, sus wrote: >>=20 >>> I need to deform a surface with texture which is within moving = video. The deformation needs to look like memory foam and needs to be = based on text and/or illustrations (as if a title has been pushed into = foam and is slowly un-deforming back to a flat surface). =20 >>>=20 >>> I made a displacement map for the text and have tried mesh warp, = displacement map, path distort and DE_FreeForm but none of the results = look like believable 3d z displacement. The pixels look like they are = displaced in x and y, but they do not look they move or are shaded in z. >>>=20 >>> Any suggestions for either a specific technique or plugin? >>>=20 >>> Cheers >>> S >>>=20 >>>=20 >>>=20 >>> +---End of message---+ >>> To unsubscribe send any message to >>>=20 >>=20 >>=20 >> +---End of message---+ >> To unsubscribe send any message to >=20 > Cheers, > Chris > Mettle.com > Skype: Mettlecom >=20 >=20 >=20 >=20 > +---End of message---+ > To unsubscribe send any message to >=20