Return-Path: Received: from toroondcbmts08-srv.bellnexxia.net ([207.236.237.42] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4675265 for AE-List@media-motion.tv; Tue, 03 Apr 2012 23:34:11 +0200 Received: from toip41-bus.srvr.bell.ca ([67.69.240.42]) by toroondcbmts08-srv.bellnexxia.net (InterMail vM.8.00.01.00 201-2244-105-20090324) with ESMTP id <20120403213439.RWFV2589.toroondcbmts08-srv.bellnexxia.net@toip41-bus.srvr.bell.ca> for ; Tue, 3 Apr 2012 17:34:39 -0400 X-IronPort-Anti-Spam-Filtered: true X-IronPort-Anti-Spam-Result: ApIBALZie09GMUo0/2dsb2JhbAANHhq7JQEBAQMBOhQwCwsNCy4xFREGCAsdBIdjECm6CZADYwSVY4ERhQGFGQOIBQ Received: from unknown (HELO [192.168.2.12]) ([70.49.74.52]) by toip41-bus.srvr.bell.ca with ESMTP; 03 Apr 2012 17:34:39 -0400 Content-Type: text/plain; charset=us-ascii Mime-Version: 1.0 (Apple Message framework v1082) Subject: Re: [AE] help with displacement From: Chris Bobotis In-Reply-To: Date: Tue, 3 Apr 2012 17:34:38 -0400 Content-Transfer-Encoding: quoted-printable Message-Id: <51B13DCD-1D92-4FFB-8738-21604E602D14@mettle.com> References: To: "After Effects Mail List" X-Mailer: Apple Mail (2.1082) Thanks Chris. Will check it out right away and please post part 2 when = it is ready. Can you please add a link to the FreeForm V2 page. Same = features as the bundled version but much faster. = http://mettle.com/Products/FreeForm-V2.php We are working on something else for AE that may help with projections = (amongst other things) as well. Please get in touch with me at chris@mettle.com Would like to get you in on the beta for that one. Cheers, Chris mettle.com On 2012-04-03, at 5:25 PM, Chris Zwar wrote: > I posted a new video here: >=20 > = http://provideocoalition.com/index.php/motiongraphicsvizfx/story/an_a_to_z= _of_building_projections_-_part_1/ >=20 > I have to apologise though, this is the first time I've staggered the = release of a multi-part series so it's only part 1. Part 2 will look = extensively at Freeform and Z-Born Toy. I'm hoping to finish it and = upload it over the weekend. I'm not sure Freeform is even mentioned in = part 1, even though we used it for everything... >=20 > In addition to recommending those lighting plugins and CC Glass, ditto = for Brian's Caustics suggestion. I love that plugin... >=20 >=20 > -Chris >=20 > On 04/04/2012, at 7:11 AM, Chris Bobotis wrote: >=20 >> Chris. Tanks for chiming in. Must have missed your post on the = building projections - what is the link for that please? >>=20 >> Chris >> On 2012-04-03, at 5:02 PM, Chris Zwar wrote: >>=20 >>> Hi, >>>=20 >>> It sounds like the problem is not the displacement - Free=46rom can = handle this - but the fact you need the lighting and shading to go along = with the distortion. >>>=20 >>> This is actually the problem we faced when doing the building = projections for Melbourne (see my earlier post). We used a combination = of FreeForm to do the distortion, and the plugin Z-Born Toy to get the = lights and shadows. Both plugins used the same displacement map, and = the result worked well. >>>=20 >>> Z-Born toy is not free, but you can download the demo to see if it = works for you. You will definitely need to read the help files though! >>> http://www.frischluft.com/zborntoy/index.php >>>=20 >>> Normality is a free plugin that does some similar things, but last = time I checked it didn't generate shadows from light sources. But it is = free, and again it might help you out: >>> http://www.3dcg.net/software/normality/ >>>=20 >>> Otherwise you could try experimenting with the CC Glass plugin, = which comes with After Effects, and is OK for simple bump maps. >>>=20 >>> Cheers, >>>=20 >>>=20 >>> -Chris >>>=20 >>> On 04/04/2012, at 5:20 AM, sus wrote: >>>=20 >>>> I need to deform a surface with texture which is within moving = video. The deformation needs to look like memory foam and needs to be = based on text and/or illustrations (as if a title has been pushed into = foam and is slowly un-deforming back to a flat surface). =20 >>>>=20 >>>> I made a displacement map for the text and have tried mesh warp, = displacement map, path distort and DE_FreeForm but none of the results = look like believable 3d z displacement. The pixels look like they are = displaced in x and y, but they do not look they move or are shaded in z. >>>>=20 >>>> Any suggestions for either a specific technique or plugin? >>>>=20 >>>> Cheers >>>> S >>>>=20 >>>>=20 >>>>=20 >>>> +---End of message---+ >>>> To unsubscribe send any message to >>>>=20 >>>=20 >>>=20 >>> +---End of message---+ >>> To unsubscribe send any message to >>=20 >> Cheers, >> Chris >> Mettle.com >> Skype: Mettlecom >>=20 >>=20 >>=20 >>=20 >> +---End of message---+ >> To unsubscribe send any message to >>=20 >=20 >=20 > +---End of message---+ > To unsubscribe send any message to Cheers, Chris Mettle.com Skype: Mettlecom