Return-Path: Received: from m1plsmtpa01-07.prod.mesa1.secureserver.net ([64.202.165.186] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4683645 for ae-list@media-motion.tv; Thu, 12 Apr 2012 16:52:54 +0200 Received: from [192.168.1.7] ([97.101.38.36]) by m1plsmtpa01-07.prod.mesa1.secureserver.net with id x2td1i00Q0mnr8H012tev7; Thu, 12 Apr 2012 07:53:39 -0700 Subject: Re: [AE] AE CS6 References: From: Greg Balint Content-Type: multipart/alternative; boundary=Apple-Mail-0D48A447-FA32-4FA6-B33B-079DE63B2F4C In-Reply-To: Message-Id: <60C87AD1-45F9-4AE7-AFAE-5AAB029DF7E5@delrazor.com> Date: Thu, 12 Apr 2012 09:32:58 -0400 To: After Effects Mail List Content-Transfer-Encoding: 7bit Mime-Version: 1.0 (1.0) X-Mailer: iPhone Mail (9A405) --Apple-Mail-0D48A447-FA32-4FA6-B33B-079DE63B2F4C Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=utf-8 2 questions on my mind.=20 #1, the render node licensing issue being fixed. Does this mean certain outp= ut types have been removed to make this possible? I.e. h.264, etc? Also. Can anyone clue me in if there's a limit to how many 3d layers can be= shown in one comp? And how do separate 3d layers interact when they take up= the same space. Pretty much like a 3d program? Or are there odd intersectio= ns that happen due to 2 3d items bumping into each other? I.e can I build l= arger models in AE from simpler extruded shapes? ////Greg Balint ///Art Director / Motion Graphics Designer delRAZOR.com/ On Apr 12, 2012, at 9:05 AM, S=C3=A9bastien wrote: > Exactly ! And you can convert Illustrator layers into shapes too ! >=20 > 2012/4/12 Brian Maffitt > Well, the text and shapes stay live, so if you know how to use text animat= ors and shape goodies like repeaters, there is a lot of fun stuff you can do= here. >=20 > Brian >=20 >> Only Texts and shapes. So if you need to create 1980 extruded logo look, i= t's going to be perfect ;) >>=20 >> 2012/4/12 Teddy Gage >> Also curious: does the new 3d engine handle actual 3d imports from maya l= ike nuke, or is it only for vector objects like text and shapes? >>=20 >> On Apr 12, 2012 4:48 AM, "S=C3=A9bastien" wrote: >> I would like to add my voice on the new caching system, which is not only= super hot, it's for me the #1 feature of this release (yes yes, above Mask f= eathering ;) ). >>=20 >> It never felt so good to work in AE. Opening your AE project in the morni= ng and having it instantly load all your cached frames, previous ram preview= s is just amazing. It's somehow a coffee break killer. A lot of intelligent b= ackground caching also makes it work like a charm, and fast. >>=20 >> Sure a lot of new features extend the scope of AE in CS6, such as Mask fe= athering, powerfull 3D camera tracker, the first steps into raytracing and r= eal 3D world, but whereas these features will help you do more work inside A= E, the new caching will allow everyone to work faster and more effectively. >>=20 >> And the gap in productivity is bigger with Hash Cache than when we switch= ed to 64bit. >>=20 >> That is to say I'm definitively upgrading when it get released. >>=20 >> Cheers, >>=20 >> Seb >>=20 >>=20 >> 2012/4/12 Jack Tunnicliffe >> Well we can talk about CS6, apparently. I just received a notification. A= E CS 6 has many exciting new features, most notably a 3D camera tracker whic= h allows for the tracking of footage, creating cameras that correspond to th= e footage and the subsequent placement of text and other elements in 3D spac= e. >>=20 >> Another great feature is native 3D in AE which includes extruding and bev= elling AE text, creating environment maps and importing vector objects such a= s illustrator files and converting them to extruded objects right inside an A= E comp. >>=20 >> While there are other 3D plug in solutions for 3D objecta, AE CS6 allows f= or these native 3D elements to truly be integrated with AE lights, cameras, l= ayers, etc, unlike plug ins. >>=20 >> A nifty hash cash disk cashes layers making AE more of a real time machin= e, quickly recalling data for layers, even restoring a previous ram preview i= nstance by undoing back to a previously ram preview situation. >>=20 >> I've been running CS 6 in heavy production and it is very stable and I'm e= xcited to let other AE users know that it's coming soon. >>=20 >> Jack Tunnicliffe >> www.javapost.ca >> www.caffeineproductions.ca >>=20 >> Sent from my Apple iPhone >> +---End of message---+ >> To unsubscribe send any message to >>=20 >>=20 >>=20 >> --=20 >> S=C3=A9bastien >>=20 >> L'ebook que Nicolas ne trouve pas tr=C3=A8s dr=C3=B4le, mais que tout le m= onde adore >> politikaillera.fr >>=20 >>=20 >>=20 >> --=20 >> S=C3=A9bastien >>=20 >> L'ebook que Nicolas ne trouve pas tr=C3=A8s dr=C3=B4le, mais que tout le m= onde adore >> politikaillera.fr >=20 >=20 >=20 >=20 > --=20 > S=C3=A9bastien >=20 > L'ebook que Nicolas ne trouve pas tr=C3=A8s dr=C3=B4le, mais que tout le m= onde adore > politikaillera.fr --Apple-Mail-0D48A447-FA32-4FA6-B33B-079DE63B2F4C Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=utf-8
2 questions on my mind.&nb= sp;

#1, the render node licensing issue being fixed= . Does this mean certain output types have been removed to make this possibl= e? I.e. h.264, etc?

Also.  Can anyone clue me i= n if there's a limit to how many 3d layers can be shown in one comp? And how= do separate 3d layers interact when they take up the same space. Pretty muc= h like a 3d program? Or are there odd intersections that happen due to 2 3d i= tems bumping into each other?  I.e can I build larger models in AE from= simpler extruded shapes?

////Greg Balint
///Art Director / Motio= n Graphics Designer

On Apr 12, 2012, at 9:05 AM, S=C3=A9bastien <yenaphe@gmail.com> wrote:

Exactly ! And you c= an convert Illustrator layers into shapes too !

2012/4/12 Brian Maffitt <brian@totaltraining.com>
Well,= the text and shapes stay live, so if you know how to use text animators and= shape goodies like repeaters, there is a lot of fun stuff you can do here.<= /div>

Brian

On= ly Texts and shapes. So if you need to create 1980 extruded logo look, it's g= oing to be perfect ;)

2012/4/12 Teddy Gage <teddygage@gmail.com>

Also curious: does the new 3d engine handle= actual 3d imports from maya like nuke, or is it only for vector objects lik= e text and shapes?

On Apr 12, 2012 4:48 AM, "S=C3=A9bastien" &l= t;yenaphe@gmail.com> wrote:
I would like to add my voice on the new caching system, which is not only su= per hot, it's for me the #1 feature of this release (yes yes, above Mask fea= thering ;) ).

It never felt so good to work in AE. Opening your AE pr= oject in the morning and having it instantly load all your cached frames, pr= evious ram previews is just amazing. It's somehow a coffee break killer. A l= ot of intelligent background caching also makes it work like a charm, and fa= st.

Sure a lot of new features extend the scope of AE in CS6, such as Mask f= eathering, powerfull 3D camera tracker, the first steps into raytracing and r= eal 3D world, but whereas these features will help you do more work inside A= E, the new caching will allow everyone to work faster and more effectively.<= br>
And the gap in productivity is bigger with Hash Cache than when we switc= hed to 64bit.

That is to say I'm definitively upgrading when it get r= eleased.

Cheers,

Seb


2012/4/12 Jack Tunnicliffe <jack@javapost.ca>
Well we can talk about CS6, apparently. I just received a notification. AE C= S 6 has many exciting new features, most notably a 3D camera tracker which a= llows for the tracking of footage, creating cameras that correspond to the f= ootage and the subsequent placement of text and other elements in 3D space.<= br>
Another great feature is native 3D in AE which includes extruding and bevell= ing AE text, creating environment maps and importing vector objects such as i= llustrator files and converting them to extruded objects right inside an AE c= omp.

While there are other 3D plug in solutions for 3D objecta, AE CS6 allows for= these native 3D elements to truly be integrated with AE lights, cameras, la= yers, etc, unlike plug ins.

A nifty hash cash disk cashes layers making AE more of a real time machine, q= uickly recalling data for layers, even restoring a previous ram preview inst= ance by undoing back to a previously ram preview situation.

I've been running CS 6 in heavy production and it is very stable and I'm exc= ited to let other AE users know that it's coming soon.

Jack Tunnicliffe
www.javapost.ca www.caffein= eproductions.ca

Sent from my Apple iPhone
+---End of message---+
To unsubscribe send any message to <ae-list-off@media-motion.tv>



--
S=C3=A9bastien
=
L'ebook que Nicolas ne trouve pas tr=C3=A8s dr=C3=B4le, mais que tout le= monde adore
p= olitikaillera.fr



--
S=C3=A9bastien

L'= ebook que Nicolas ne trouve pas tr=C3=A8s dr=C3=B4le, mais que tout le monde= adore
politik= aillera.fr




--
S=C3=A9bastien

L'ebook que Nicolas ne trouve pas tr=C3= =A8s dr=C3=B4le, mais que tout le monde adore
politikaillera.fr
= --Apple-Mail-0D48A447-FA32-4FA6-B33B-079DE63B2F4C--