Return-Path: Received: from nk11p00mm-asmtp004.mac.com ([17.158.161.3] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4685870 for AE-List@media-motion.tv; Sat, 14 Apr 2012 18:06:46 +0200 MIME-version: 1.0 Content-type: multipart/alternative; boundary="Boundary_(ID_JmFo1hQjDpZI6ngjtsnuOQ)" Received: from [192.168.1.68] (99-152-153-100.lightspeed.dllstx.sbcglobal.net [99.152.153.100]) by nk11p00mm-asmtp004.mac.com (Oracle Communications Messaging Server 7u4-23.01(7.0.4.23.0) 64bit (built Aug 10 2011)) with ESMTPA id <0M2H00CFI8SLKW60@nk11p00mm-asmtp004.mac.com> for AE-List@media-motion.tv; Sat, 14 Apr 2012 16:07:34 +0000 (GMT) X-Proofpoint-Virus-Version: vendor=fsecure engine=2.50.10432:5.6.7498,1.0.260,0.0.0000 definitions=2012-04-14_05:2012-04-13,2012-04-14,1970-01-01 signatures=0 X-Proofpoint-Spam-Details: rule=notspam policy=default score=0 spamscore=0 ipscore=0 suspectscore=0 phishscore=0 bulkscore=0 adultscore=0 classifier=spam adjust=0 reason=mlx scancount=1 engine=6.0.2-1012030000 definitions=main-1204140148 From: Jim Curtis Subject: Re: [AE] Fun with AE CS6 Date: Sat, 14 Apr 2012 11:07:33 -0500 In-reply-to: To: After Effects Mail List References: Message-id: <18B32F6D-1CDA-4F9A-9A3B-0AF0B2535221@me.com> X-Mailer: Apple Mail (2.1084) --Boundary_(ID_JmFo1hQjDpZI6ngjtsnuOQ) Content-type: text/plain; CHARSET=US-ASCII Content-transfer-encoding: 7BIT Thanks for sharing the work and your exegesis on it's creation, Jack. Nice job! Jim On Apr 14, 2012, at 10:55 AM, Jack Tunnicliffe wrote: > Of course, I can elaborate. First of all I built a large map of India. It's over 10,000 x 10,000 pixels. I wanted something with texture and my own color palette so I used the biggest piece of antique paper I could find from BigStock and a vector map to get the correct boundaries and major cities. Transfer modes in Photoshop gave the map the texture I was looking for. This map is used throughout the series to chart the location of the two paddlers, so I imported it with all layers, probably 50 or 60, all at full scale. > > The final composition is HD 1920x1080 and I have the map composition placed in that comp with a camera. The camera zooms in to Dehli and the red line appears for their route. The route is accomplished with a mask following the river. The rivers are all blue layers below the earth surface layers. This way a slight drop shadow can be applied to the map surface to fall into the water giving the map more depth or 3D effect. I always find maps so 2 dimensional so I look for ways to create depth. > > Here's another view of the map as it's used in the body of the program, showing the route the paddlers take. I hope I don't destroy the first link by posting this one: > > http://web.me.com/java008/Around_the_Bend/Around_Bend_Route_map.html > > I used the pen tool to draw a mask that follows the river routes, then I applied stroke, a standard AE effect, made the color red, the brush size large enough to fill the widest parts of the rivers. Soften the brush so it's not a really hard edge on the stroke and adjust the start and end points to animate to match the timing of the camera as it travels across the country. > > For the opening we built the little paddle boat in CS6 using simple shapes. I actually started with an zero to create the outer shape of boat and used the pen tool to get the correct shape based on a photo of the real boat. Other elements, the inside dividers, oars, paddlers were all built the same way, using simple shapes. There is very little detail on the paddlers because we knew we'd be using very fast moving passing shots. We elected to add a couple of defining features from the footage of the show, one guy with shaggy black hair and the other wearing a cowboy hat. > > Once the boat was complete and the paddling action was timed to the music I tried dropping it into the scene as a composition and this would have worked, except I had already defined the lighting for the map and when I dropped it in the lighting didn't look the best on the boat so I pre-rendered the boat at the angles I would use in the final, mostly a top view, but also an approach by the paddlers to drop the words for the title of the show. For the top view we just rendered out an overhead view with the characters rowing away but no movement of the boat. Later I placed the boat in the river on the map and had the boat follow the river on an AE mask layer. > > As far as compositing the intro is concerned I pulled interesting stills from footage supplied for the two hosts. I decided to do them as snapshots. The quickest way to give the images a border was to use Red Giant's Image Lounge, one of my favorite, go to plug ins. Once the photos all popped on for each character over the background I exported a tiff of the last frame before the boat enters. I then applied Monsters Imageflow to the tiff file. This is a simulation plug in and allows you to distort the image using a wind generator. I then placed a layer of Psunami water inside river that the camera is looking at. It only needs to be slightly larger than the camera viewing area because the zoom back to the next scene is fast with motion blur and the psunami water can be faded out fast. > > When the boat passes through I synchronize the Monsters clip flow with the timing of the boat so it appears like it drags the image across the frame, revealing the psunami water beneath. I then used Monsters 3D puddle to create a random splashing of water on the Psunami surface. By the way I pre-rendered my psunami water in the background while working on this effect. Lloyd Alvarez's BG Render script is fantastic for this. Almost like having two computers. By the time it was rendered I was ready to place the water. > > In viewing the first pass of the boat I noticed that there was no trail in the water from the boat. There should be a little wake so I used CC smear setting a two and from a consistent distant apart, with the size of the smear equal to the width of the boat. I then moved the two and from positioners across the frame at the same speed as the boat to drag the water like a wake. > > When this was done it all looked to clean and shiny. This is the part I like the best is degrading it all. That's where I go to my Sapphire filters for another pass after the opening has been rendered out. At this point I used a recipe of Sapphire Shake to make the image a little less stable, a bit more like 8mm film going through a camera gate, Then I applied a very light layer of Sapphire film damage with some grain and very little dust or hair or stains. Within this plugin I added a little flicker, then added a Sapphire vignette around the edge of everything, even though I was happy with the lighting I wanted it to have more of a lens effect when in close on the map. > > > > Jack Tunnicliffe > Java Post Production > www.javapost.ca > > > > On Apr 14, 2012, at 4:22 AM, Diener Jonathan wrote: > >> Very nice work, Jack. Can you elaborate on the methods involved in the "rowing through the photos" transitions? Clever and well done. >> >> Jon Diener >> Video Post >> >> On Apr 13, 2012, at 10:16 PM, Jack Tunnicliffe wrote: >> >>> I created a new opening for a travel show which features two guys who travel down the Ganges River in India from New Delhi all the way across to Dahka in Bangladesh. They did the trip in a inflatable raft and their adventures are both funny, tragic and amazing. Anyway I created this 20 second opening all in CS6 and it may contain the first animated characters created in After Effects, albeit rather Legoman looking. Check it out. >>> >>> http://web.me.com/java008/Around_the_Bend/Around_Bend_Opening_white_grunge.html >>> >>> Jack Tunnicliffe >>> Java Post Production >>> www.javapost.ca >>> >>> >>> > --Boundary_(ID_JmFo1hQjDpZI6ngjtsnuOQ) Content-type: text/html; CHARSET=US-ASCII Content-transfer-encoding: quoted-printable
Of course, I can elaborate. = First of all I built a large map of India. It's over 10,000 x 10,000 = pixels. I wanted something with texture and my own color palette so I = used the biggest piece of antique paper I could find from BigStock and a = vector map to get the correct boundaries and major cities. Transfer = modes in Photoshop gave the map the texture I was looking for. This map = is used throughout the series to chart the location of the two paddlers, = so I imported it with all layers, probably 50 or 60, all at full = scale. 

The final composition is HD 1920x1080 = and I have the map composition placed in that comp with a camera. The = camera zooms in to Dehli and the red line appears for their route. The = route is accomplished with a mask following the river. The rivers are = all blue layers below the earth surface layers. This way a slight drop = shadow can be applied to the map surface to fall into the water giving = the map more depth or 3D effect. I always find maps so 2 dimensional so = I look for ways to create depth. 

Here's = another view of the map as it's used in the body of the program, showing = the route the paddlers take. I hope I don't destroy the first link by = posting this one:

http://web.me.com/java008/Around_the_Bend/Around_Bend_Route_map.html

I used the pen tool to draw a mask = that follows the river routes, then I applied stroke, a standard AE = effect, made the color red, the brush size large enough to fill the = widest parts of the rivers. Soften the brush so it's not a really hard = edge on the stroke and adjust the start and end points to animate to = match the timing of the camera as it travels across the = country. 

For the opening we built the = little paddle boat in CS6 using simple shapes. I actually started with = an zero to create the outer shape of boat and used the pen tool to get = the correct shape based on a photo of the real boat. Other elements, the = inside dividers, oars, paddlers were all built the same way, using = simple shapes. There is very little detail on the paddlers because we = knew we'd be using very fast moving passing shots. We elected to add a = couple of defining features from the footage of the show, one guy with = shaggy black hair and the other wearing a cowboy = hat. 

Once the boat was complete and the = paddling action was timed to the music I tried dropping it into the = scene as a composition and this would have worked, except I had already = defined the lighting for the map and when I dropped it in the lighting = didn't look the best on the boat so I pre-rendered the boat at the = angles I would use in the final, mostly a top view, but also an approach = by the paddlers to drop the words for the title of the show. For the top = view we just rendered out an overhead view with the characters rowing = away but no movement of the boat. Later I placed the boat in the river = on the map and had the boat follow the river on an AE mask = layer. 

As far as compositing the intro is = concerned I pulled interesting stills from footage supplied for the two = hosts. I decided to do them as snapshots. The quickest way to give the = images a border was to use Red Giant's Image Lounge, one of my favorite, = go to plug ins. Once the photos all popped on for each character over = the background I exported a tiff of the last frame before the boat = enters. I then applied Monsters Imageflow to the tiff file. This is a = simulation plug in and allows you to distort the image using a wind = generator. I then placed a layer of Psunami water inside river that the = camera is looking at. It only needs to be slightly larger than the = camera viewing area because the zoom back to the next scene is fast with = motion blur and the psunami water can be faded out = fast. 

When the boat passes through I = synchronize the Monsters clip flow with the timing of the boat so it = appears like it drags the image across the frame, revealing the psunami = water beneath. I then used Monsters 3D puddle to create a random = splashing of water on the Psunami surface. By the way I pre-rendered my = psunami water in the background while working on this effect. Lloyd = Alvarez's BG Render script is fantastic for this. Almost like having two = computers. By the time it was rendered I was ready to place the = water.

In viewing the first pass of the boat I = noticed that there was no trail in the water from the boat. There should = be a little wake so I used CC smear setting a two and from a consistent = distant apart, with the size of the smear equal to the width of the = boat. I then moved the two and from positioners across the frame at the = same speed as the boat to drag the water like a = wake. 

When this was done it all looked to = clean and shiny. This is the part I like the best is degrading it all. = That's where I go to my Sapphire filters for another pass after the = opening has been rendered out. At this point I used a recipe of Sapphire = Shake to make the image a little less stable, a bit more like 8mm film = going through a camera gate, Then I applied a very light layer of = Sapphire film damage with some grain and very little dust or hair or = stains. Within this plugin I added a little flicker, then added a = Sapphire vignette around the edge of everything, even though I was happy = with the lighting I wanted it to have more of a lens effect when in = close on the map. 



Jack Tunnicliffe
Java Post Production
www.javapost.ca



On Apr 14, 2012, at 4:22 AM, Diener Jonathan = wrote:

Very nice work, Jack. =  Can you elaborate on the methods involved in the "rowing through = the photos" transitions? Clever and well done.

Jon = Diener
Video Post

On Apr 13, 2012, at 10:16 PM, = Jack Tunnicliffe <jack@javapost.ca> = wrote:


Jack Tunnicliffe
Java Post Production
www.javapost.ca


=


= --Boundary_(ID_JmFo1hQjDpZI6ngjtsnuOQ)--