To add to that – I can't tell you how appreciative we are of folks taking the time to do this work. It's exactly that real-world production and putting the tool through the ringer that makes sure we can put out not just a reliable release, but that features work (or are corrected) in the best possible way.
Frankly – we couldn't do it without the fantastic folks on our beta. To echo Jack – it is a serious commitment. The return – your participation moulds Ae to your vision. Obviously we are the filter, and try to take as many things into account as possible, from many beta testers. That said though – it's often the passion, dedication and creativity of our beta testers that frankly make Ae what it is. Their is as much sweat, love, frustration (aka passion) and satisfaction of our beta testers in Ae as there is from the folks who build it.
On behalf of all of us at the Plabt – thanks Jack. And Christian, And Stu, and Chris, and Trish, And Rob, and Carey, and Mark, and Angie, and … and … and … ALL.
Steve F Adobe Systems Inc.
Adobe allowed me to us to use the software for actual production work at a certain stage, once they deemed it fit for real production. And isn't that where things usually show their weakness, rather than in the hands of engineers but in the hands of users when you are creating giant map layers, adding a ton of third party filters. By the way this intro was created in two days because of a tight deadline. That doesn't count the time it took me to create the original map, but for all animation done in AE.
If you want to get your hands on this software earlier than others I would suggest you join the AE beta team. Quite frankly I've turned it down in the past because of work commitments. Beta testing is not an easy thing, if you commit to it, as it can be many, many hours of testing and submitting results, hours worked far beyond the value of receiving complimentary software. I think its a serious commitment and you have to decide if its something you really want to do. If I commit then I try and do the best job I can. Jack Tunnicliffe
Java Post Production 402, 2206 Dewdney ave. Regina, SK Canada S4R 1H3 P. 306-777-0150 cell. 306-536-4321 www.javapost.ca ______________
On Apr 14, 2012, at 10:00 AM, Greg Balint wrote: Yeah, also. How are you able to produce professional work with a yet-to-be-released software package? Most alpha or beta software I've seen prohibits use of that software to produce professional / for profit projects. ////Greg Balint ///Art Director / Motion Graphics Designer
Hi guys,
I have just thinking how do you play with CS6? It isn't released
yet, is it?
Okay I know Chris made some training on It (but that's different).
:)
Gary
On 4/14/12 4:16 AM, Jack Tunnicliffe wrote:
I created a new opening for a travel show which features two
guys who travel down the Ganges River in India from New Delhi
all the way across to Dahka in Bangladesh. They did the trip in
a inflatable raft and their adventures are both funny, tragic
and amazing. Anyway I created this 20 second opening all in CS6
and it may contain the first animated characters created in
After Effects, albeit rather Legoman looking. Check it out.
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