Return-Path: Received: from asbnvacz-mailrelay01.megapath.net ([207.145.128.243] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4696537 for AE-List@media-motion.tv; Thu, 26 Apr 2012 03:17:13 +0200 Received: from mail3.sea5.speakeasy.net (mail3.sea5.speakeasy.net [69.17.117.42]) by asbnvacz-mailrelay01.megapath.net (Postfix) with ESMTP id C5B23A714B3 for ; Wed, 25 Apr 2012 21:17:49 -0400 (EDT) Received: (qmail 16272 invoked from network); 26 Apr 2012 01:17:49 -0000 Received: by simscan 1.4.0 ppid: 10052, pid: 5173, t: 0.2999s scanners: clamav: 0.88.2/m:52/d:10739 spam: 3.0.4 Received: from c-67-185-28-214.hsd1.wa.comcast.net (HELO [192.168.1.125]) (albion@[67.185.28.214]) (envelope-sender ) by mail3.sea5.speakeasy.net (qmail-ldap-1.03) with SMTP for ; 26 Apr 2012 01:17:48 -0000 Content-Type: text/plain; charset=us-ascii Mime-Version: 1.0 (Apple Message framework v1084) Subject: Re: [AE] wiggle expression - rotation in one direction? From: James Culbertson In-Reply-To: Date: Wed, 25 Apr 2012 18:17:31 -0700 Content-Transfer-Encoding: quoted-printable Message-Id: References: To: "After Effects Mail List" X-Mailer: Apple Mail (2.1084) X-Spam-Checker-Version: SpamAssassin 3.0.4 (2005-06-05) on mail3.sea5 X-Spam-Level: X-Spam-Status: No, score=0.0 required=8.0 tests=none autolearn=disabled version=3.0.4 Thanks Dan and Scott, Dan's first works the best. The math.abs versions = is a bit too jagged and edgy, but I can see it working in other = situations. James On Apr 25, 2012, at 4:28 PM, Dan Ebberts wrote: > One way would be to do it like this: >=20 > amp =3D 20; > freq =3D 1; > ramp =3D .5; > offset =3D amp/2; > ease(time,inPoint,inPoint+ramp,0,offset + wiggle(freq,amp/2)) >=20 > If you want to adjust how close to zero it gets, you could tie the = offset variable to a slider: >=20 > amp =3D 20; > freq =3D 1; > ramp =3D .5; > offset =3D effect("Slider Control")("Slider"); > ease(time,inPoint,inPoint+ramp,0,offset + wiggle(freq,amp/2)) >=20 >=20 > You could also do it with Math.abs(), but that will give you some = pretty sharp bounces at zero: >=20 > amp =3D 20; > freq =3D 1; > ramp =3D .5; > ease(time,inPoint,inPoint+ramp,0,Math.abs(wiggle(freq,amp))) >=20 > Dan >=20 >=20 > -----Original Message----- From: James Culbertson > Sent: Wednesday, April 25, 2012 4:01 PM > To: After Effects Mail List > Subject: [AE] wiggle expression - rotation in one direction? >=20 > How would I limit a wiggle expression to one direction? For instance, = rotation originating at 0 and wiggling in a negative direction, all = other wiggle parameters the same. >=20 > Thanks, >=20 > James >=20 >=20 > +---End of message---+ > To unsubscribe send any message to =20 >=20 > +---End of message---+ > To unsubscribe send any message to >=20