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Thanks Dan and Scott, Dan's first works the best. The math.abs versions is a bit too jagged and edgy, but I can see it working in other situations.
James
On Apr 25, 2012, at 4:28 PM, Dan Ebberts wrote:
> One way would be to do it like this:
>
> amp = 20;
> freq = 1;
> ramp = .5;
> offset = amp/2;
> ease(time,inPoint,inPoint+ramp,0,offset + wiggle(freq,amp/2))
>
> If you want to adjust how close to zero it gets, you could tie the offset variable to a slider:
>
> amp = 20;
> freq = 1;
> ramp = .5;
> offset = effect("Slider Control")("Slider");
> ease(time,inPoint,inPoint+ramp,0,offset + wiggle(freq,amp/2))
>
>
> You could also do it with Math.abs(), but that will give you some pretty sharp bounces at zero:
>
> amp = 20;
> freq = 1;
> ramp = .5;
> ease(time,inPoint,inPoint+ramp,0,Math.abs(wiggle(freq,amp)))
>
> Dan
>
>
> -----Original Message----- From: James Culbertson
> Sent: Wednesday, April 25, 2012 4:01 PM
> To: After Effects Mail List
> Subject: [AE] wiggle expression - rotation in one direction?
>
> How would I limit a wiggle expression to one direction? For instance, rotation originating at 0 and wiggling in a negative direction, all other wiggle parameters the same.
>
> Thanks,
>
> James
>
>
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