Return-Path: Received: from mail-yx0-f169.google.com ([209.85.213.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4700799 for AE-List@media-motion.tv; Sun, 29 Apr 2012 22:27:23 +0200 Received: by yenm8 with SMTP id m8so1119325yen.28 for ; Sun, 29 Apr 2012 13:28:40 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=google.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type:x-gm-message-state; bh=CCUJrDpOuvPf1szIPczfOpkJww1piRXEP/sYA4ZmXPU=; b=Jlnnzljqef6Qp5J05QYVKSbs6u2K0PHn4oTmsm1IqT3PpW+5j3Tb/tJqPOymICv0yJ bpSrr0JKtfLm4mWNoOpZZd3oxtL79ewA+pbq6POHtse6q/4FOS90S6x3cSgvQeSmVhiT Y+RHYIPPJN/YECxfuaYRi1jFtS/HVV4Rimx6CSxkeZ+et42gwDKkvH4CnQAk6t0T0moG patCTw+rHYov50wWsWPjeTq/uq/3rECI5lVayzytxxe/VzzY6BeRpv8Q6aYaFhX0E/wi t6/pFktRKyxKnLYIN89B2fud/AvQ6YXU1fmMXCZPQONDs9iexn3+cNGhKPd4s6O1y+Sh JxvA== MIME-Version: 1.0 Received: by 10.236.154.2 with SMTP id g2mr19780113yhk.103.1335731319929; Sun, 29 Apr 2012 13:28:39 -0700 (PDT) Received: by 10.236.202.3 with HTTP; Sun, 29 Apr 2012 13:28:39 -0700 (PDT) In-Reply-To: References: Date: Sun, 29 Apr 2012 15:28:39 -0500 Message-ID: Subject: Re: [AE] ultimate 3D orientation dumb-check From: Brian Higgins To: After Effects Mail List Content-Type: multipart/alternative; boundary=20cf302d49c8d6fa5b04bed72ec8 X-Gm-Message-State: ALoCoQk5ffmCD5PIU51otwzy45CaL1VAZaxOPxJx7huoRl6SItRrG/7ymyTbGM4+GHlgOg9EaXfA --20cf302d49c8d6fa5b04bed72ec8 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable This is called "gimbal lock." http://en.wikipedia.org/wiki/Gimbal_lock To get around it, parent your title to a couple of nulls and do your rotation on those...1 for each axis of rotation. -bH On Sun, Apr 29, 2012 at 3:19 PM, Paul Dougherty wrote: > I'm manipulating a stock project where a title flips on its Y axis 90=B0 = - > instead I want to spin it around one full rotation and have it face us > again. I can make it flip 180=B0 but as I approach 360=B0 instead of doi= ng a > full spin it stays in place - no change. If I set the key frames to go > from 0 to 355=B0 it does a tiny little change. > > Clearly I have forgotten something very fundamental and can't force to do > what would seem to be the world's simplest maneuver. What is it? Help > greatly appreciated. (Using CS3) > > Thanks in advance, > > Paul > > +---End of message---+ > To unsubscribe send any message to > --=20 brian higgins | senior vfx artist Sol Design 312.706.5500 higgins@soldesignfx.com soldesignfx.com --20cf302d49c8d6fa5b04bed72ec8 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable This is called "gimbal lock." =A0
http://en.wikipedia.org/wiki/Gimbal_lock=A0

To get around it, parent your title to a couple of = nulls and do your rotation on those...1 for each axis of rotation.

-bH

On Sun, Apr 29, 2= 012 at 3:19 PM, Paul Dougherty <lists@postlit.com> wrote:
I'm manipulating a stock project where a title flips on its Y axis 90= =B0 - instead I want to spin it around one full rotation and have it face u= s again. =A0I can make it flip 180=B0 but as I approach 360=B0 instead of d= oing a full spin it stays in place - no change. =A0If I set the key frames = to go from 0 to 355=B0 it does a tiny little change.

Clearly I have forgotten something very fundamental and can't force to = do what would seem to be the world's simplest maneuver. What is it? Hel= p greatly appreciated. =A0(Using CS3)

Thanks in advance,

Paul

+---End of message---+
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--
brian higgins | senior vfx artist<= /div>
Sol =A0Design



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