Mailing List AE-List@media-motion.tv ? Message #43523
From: Jack Tunnicliffe <jack@javapost.ca>
Subject: Re: [AE] made in CS6
Date: Wed, 9 May 2012 10:49:21 -0600
To: After Effects Mail List <AE-List@media-motion.tv>
I would say that many of the filters that do need to be optimized are for GPU. These are mostly third party but the reason I use GenArts Sapphire and Monster and Red Giant filters like Colorista for a lot of my work, because they are GPU accelerated. If you're using an AE filter, levels, ramp, a channel filter, etc, I don't know that GPU would make too much difference. Maybe some of the stylize or generate filters where calculations get more complicated would get some help.

It would be good if all third party filter manufacturers moved toward GPU acceleration. This is what blows my mind every time I used Davinci Resolve. It all runs on the GPU and everything is real time, playback, adding many nodes for correction and even rendering. It leaves most applications in the dust.

Jack Tunnicliffe
Java Post Production
www.javapost.ca



On May 9, 2012, at 10:39 AM, Robert Houghton wrote:

> What would really knock my socks off would be to optimize as many of the filters as they can in After Effects to utilize both CPU and GPU. Even if that was a .1 upgrade I would gladly pay for that.
>
>    Really what is driving me to buy CS6 is the caching and the tracking although the potential to use the 3D in there like Brian did in his nice video is very interesting.
>
>    -Rob
>
> -------------------
> Robert Houghton
> Houghton Media
> Motion Graphics, Compositing, Animation
> www.houghtonmedia.com
>
>
>
> +---End of message---+
> To unsubscribe send any message to <ae-list-off@media-motion.tv>

 
Subscribe (FEED) Subscribe (DIGEST) Subscribe (INDEX) Unsubscribe Mail to ListMaster