|
> Who would I contact at Adobe to find out if a Quadro GPU not currently
> supported wild be supported, or why it's not supported?
The "why" part is easy: testing.
We are committed to making After Effects stable and reliable---as well as fast---so we must thoroughly test every card that we say After Effects will use to provide these features. We have finite testing resources, so we can't test every card.
If you look at what we've been doing for the related GPU-processing feature set in Premiere Pro since CS5, you'll see that we've been adding cards to the list quite rapidly in frequent updates and upgrades. I can't say exactly what we'll be doing in the future, but you can probably guess based on past behavior.
Regarding the question "Why don't you just allow any card with certain minimum specifications?"... You may have seen how that worked out for us when we tried it with OpenGL features in previous versions: very, very badly. It was so bad that nearly everyone turned off the OpenGL features because they were unreliable at best and caused crashes far too often. We will _not_ repeat that experience with the current GPU feature set. We need to make After Effects rock solid, and that includes being somewhat conservative with what hardware we will endorse for certain features.
If you want to request that a specific piece of hardware be added to our list, please submit a feature request:
http://www.adobe.com/go/wish
|
|